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:: Abstract List ::

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| 91 |
Multimedia and e-learning system |
ABS-149 |
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DEVELOPMENT OF AN ANDROID APPLICATION-BASED BASKETBALL LEARNING MODEL Ibrahim (a*), Suryadi Damanik (b), Ade Ros Riza (c), Zen Fadli (d)
Universitas Negeri Medan
Abstract
This research is development research which aims to improve learning outcomes and help in the field of sports science, especially in basketball. The media developed is an application containing videos of drill-based learning models and basketball match videos showing the rules/events in basketball matches.This idea emerged when researchers felt the need to adapt learning with an independent learning curriculum, as a source for students in carrying out a 20 credit industrial internship program outside campus. Make it easier for students to access all lecture materials during the Industrial Internship period.
Keywords: ANDROID APPLICATION-BASED BASKETBALL, LEARNING MODEL
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| Corresponding Author (Ibrahim Ibrahim)
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| 92 |
Multimedia and e-learning system |
ABS-150 |
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Development of Augmented Reality-Based Applications for Personalization of Elementary School Mathematics Learning Natalia Silalahi, Nur Hudayah M, Melly Br. Bangun, Elvi Mailani, Suyit Ratno, Aldino, Elwin Dermawan Samosir, Khairunnisa Al Izzati, Try Rahayu, Nurhayati Hasibuan
Universitas Negeri Medan
Abstract
This research was carried out with the aim of developing a valid and effective MathFlex learning application. In addition, this application not only offers personalized AR-based mathematics learning, but also responds to the diversity of students^ learning styles. This goal is raised and developed from the conditions in the field that each student has a unique learning style and different learning preferences. This type of research is a development research with the ADDIE model which consists of 5 stages, namely Analysis, Design, Development, Implementation, and Evaluation. The subjects in this study are 25 students. Data analysis techniques use qualitative and quantitative data analysis techniques with data collection methods including surveys, observations, interviews, and work measurements with tests. The results of the research showed that material experts gave a feasibility percentage of 85.42%, design experts 94.23%, while student responses showed a percentage of 81.67% in trial I and 90.42% in trial II. The results of this validity show that augmented reality-based applications for personalizing elementary school math learning are excellent and feasible to use. And the data on individual learning completeness shows that the average score before using the application is 62, and after using the application reaches an average of 90 with a gain score of 0.73, which is relatively high. The student response questionnaire about the effectiveness of the application reached 88%. Based on this data, augmented reality applications are effectively used in elementary mathematics learning, assuming that math scores increase when using Augmented Reality-based applications.
Keywords: Development, Augmented reality, Learning Personalization, Elementary Mathematics
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| Corresponding Author (Elvi Mailani)
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| 93 |
Multimedia and e-learning system |
ABS-151 |
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IMPLEMENTATION OF FLIPPED CLASSROOM MODEL AND PERSONAL PROJECT TO IMPROVE STUDENT NUMERACY LITERACY Elvi Mailani, Apiek Gandamana, Nur Hudayah M, Putra Afriadi, Suyit Ratno
Universitas Negeri Medan
Abstract
This study aims to determine the effectiveness of the Flipped Classroom and Personal Project models in lectures at the PGSD Study Program, Faculty of Education, State University of Medan (UNIMED). The background of this research is: 1) the main task of lecturers is to create an environment that supports the improvement of student knowledge, 2) learning with the Flipped Classroom and Personal Project models introduces new innovations in the learning process in the UNIMED PGSD Study Program, and 3) the importance of numeracy literacy skills for prospective elementary school teachers. The research method used is quantitative with a quasi-experiment design. The results of the pre-test showed an average score of 69.67 in class A and 67.67 in class B. After the application of the two models, the average score of the post-test in Flipped Classroom was 81.50, while in Personal Project it was 73.83. Based on statistical analysis, it showed a significant difference with a Sig. (2-tailed) value of 0.004, meaning that the Flipped Classroom model was more effective in improving students^ numeracy literacy skills than Personal Project.
Keywords: Flipped Classroom, Personal Project, numeracy literacy skills, elementary school
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| Corresponding Author (Elvi Mailani)
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| 94 |
Multimedia and e-learning system |
ABS-153 |
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STRENGTHENING DIGITAL LITERACY THROUGH THE DEVELOPMENT OF AUGMENTED REALITY-BASED EDUCATION PROFESSIONAL BOOKS FOR PGSD UNIMED STUDENTS Robenhart Tamba, Elvi Mailani, Nurhudayah M, Suyit Ratno, Andri Kristianto Sitanggang, Tiara Yasmin Dianita, Aswan Hawari Siregar, Putri Rahma Nisa, Etika Suri, Christy Wulandari Simanjuntak
Universitas Negeri Medan
Abstract
This study aims to describe the feasibility of the book^s practicality, the effectiveness of Augmented Reality-based education professional books in improving the digital literacy of students of the PGSD FIP UNIMED Study Program. The model used in this study is 4-D, which consists of four stages: Define, Design, Develop, and Disseminate. Data collection methods include validation, observation, interviews, and questionnaires. The data analysis techniques used are quantitative and qualitative descriptive techniques. The subject of this study is 30 students majoring in Elementary School Teacher Education. From the results of the study, it was obtained that the validity of the material was 92.11%, media experts 92.5%, and design experts 78.7%. The feasibility of media based on student responses was 81.67% in a small-scale trial of 6 people, and 90.42% on a large scale with 30 people. The individual^s learning score was at an average of 8.4 before the application of the media. The average score increased to 14 with a gain score of 0.74 after the implementation of the media. Positive responses based on a questionnaire filled out by 30 students received a percentage of 73.3%
Keywords: Digital Literacy, Augmented Reality, Education Professional Books
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| Corresponding Author (Robenhart Tamba)
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| 95 |
Multimedia and e-learning system |
ABS-155 |
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Need Analysis for Development of WEB-Based Assessment Based on Bloom^s Taxonomy Theory in Bilingual Learning Courses In PGSD Department at Medan State University Albert Pauli Sirait* (a), Eva Betty Simanjuntak (b), Elizon Nainggolan (c), Andri Kristanto Sitanggang (d)
Science Education Faculty, Universitas Negeri Medan (a,b,c,d)
Abstract
This research aims to analyze the need to develop an assessment instrument that can accurately measure student learning outcomes in bilingual learning courses, analyze the need for the use of technology in implementing Learning Assessment, and analyze the material and learning objectives contained in the curriculum tool. This research is a type of qualitative research. Based on the interviews with 2 lecturers in the Bilingual Learning course in the PGSD department at Medan State University, the researchers concluded that the learning assessment that has been used so far has not been designed by the theory of measuring learning outcomes. Learning Assessments are made only based on the indicators of success in learning outcomes stated in the Semester Lecture Plan (RPS). To analyze student needs, researchers used a questionnaire instrument with a total of 18 statement items. There are 3 components that researchers measure, namely- Material Components, Technology Utilization Components, and Learning Outcome Measurement Model Components. Based on the questionnaire analysis on the Material component, 26 students (86.7%) stated that there was a need to change the material contained in the Bilingual Learning course and that there was a need for adjustments between the material that had been studied and the material contained in the Learning Assessment instrument. In the Technology Utilization component, 28 students (93.3%) stated that they needed to utilize technology in the learning process and in implementing the Learning Assessment. In the Learning Outcomes Measurement Model component, 27 students (90%) stated that they needed a Learning Assessment instrument that not only measured the ability to remember and understand but also measured the ability to evaluate and create. The results of the analysis of the material and learning objectives, the researcher concluded that 14 materials would be developed in the development of Web-based assessment based on Bloom^s Taxonomy in the Bilingual Learning course.
Keywords: Web-based, Taxonomy Bloom, Assessment, Bilingual Learning
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| Corresponding Author (Albert Pauli Sirait)
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| 96 |
Multimedia and e-learning system |
ABS-162 |
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Development of E-Modules Based on Project Based Learning (PjBL) Integrated Deep Learning Framework and Contextual (DLFC) to Improve Creative Thinking Abilities R. Mursid (a*), Muslim (b), and Agus Junaidi (c)
Universitas Negeri Medan
Abstract
The problem of this research is that educational media technology courses prepare students to utilize technology effectively to improve the learning experience through the understanding and skills needed to integrate technology. This research aims to: (1) Produce an E-module based on project based learning (PJBL) integrated deep learning framework and contextual (DLFC) in the Educational Media Technology course- (2) Knowing the feasibility level of DLFC integrated PJBL-based E-modules in educational media technology courses- (3) Knowing the level of practicality of the DLFC integrated PJBL-based E-module in educational media technology courses- (4) Knowing the level of effectiveness of DLFC integrated PJBL-based E-modules in educational media technology courses- and (5) Knowing the level of students^ creative abilities in educational media technology courses. This research method is research and development (R&D) and was developed using the ADDIE model. This research was conducted by the Department of Mechanical Engineering Education, Faculty of Engineering, Unimed, Academic Year 2024/2025, in the 6th semester of the Educational Media Technology course at PTM and PTO. The research subject was the development of an E-module development procedure based on DLFC integrated PjBL to improve students^ creative thinking abilities in educational media technology courses in expert groups, namely: learning material experts, learning media experts, instructional design experts, graphic design experts. Students and lecturers are the subjects of development research in validation groups and individual trials, small group trials and field trials. The research results were shown in feasibility tests from expert validation and student trials and practicality tests based on response data from colleagues (lecturer team) and students, as well as effectiveness tests shown on student learning outcomes.
Keywords: E-Module- Project Based Learning- Deep Learning Framework and Contextual- Creative Thinking Ability- Educational Media Technology
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| Corresponding Author (R. Mursid M.Pd.)
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| 97 |
Multimedia and e-learning system |
ABS-163 |
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DEVELOPMENT OF E-MODULES BASED ON KI HAJAR DEWANTARA^S AMONG SYSTEM FOR CHARACTER BUILDING AND STUDENT NATIONALISM VALUES IN HISTORY EDUCATION COURSES HISTORY EDUCATION COURSE Samsidar Tanjung (a*), Syarifah (b), and Ricu Sidiq (c)
Universitas Negeri Medan
Abstract
The problem of this research is that learning history education requires a lot of knowledge about history, especially the history of independence up to revolution for students. E-module learning based on the Ki Hajar Dewantara Among System is very appropriate to be implemented and provides an opportunity to gain direct experience from learning that has never been done in Indonesian history courses. This research aims to: (1) develop e-modules based on the Among Ki Hajar Dewantara system for character building and student nationalism values- (2) know the feasibility level of e-modules based on the Among Ki Hajar Dewantara system for character building and student nationalism values- (3) know the level of practicality of e-modules based on the Among Ki Hajar Dewantara system for character building and student nationalism values- (4) know the level of effectiveness of e-modules based on the Among Ki Hajar Dewantara system for character building and student nationalism values- and (5) know the ability to build character and student nationalism values. This research is research and development (R&D) using the 4D model. This research was conducted by the Department of History Education, Faculty of Social Sciences, University of Indonesia, Academic Year 2024-2025, in semester 3 of the Indonesian History Education course from the Period of Independence to the Reformation. The subjects of development research are groups of experts, namely: learning material experts, learning media experts, instructional design experts, and graphic design experts. Students and lecturers as subjects of development research in validation groups and individual trials, small group trials, and field trials. The results of the research are shown in the feasibility test of expert validation and student trials and the practicality test based on peer response data (lecturer team) and students, as well as the effectiveness tests shown on student learning outcomes.
Keywords: E-Module- Among System- Ki Hajar Dewantara- Character- Nationalism Value- History Education
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| Corresponding Author (Samsidar Tanjung M.Pd.)
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| 98 |
Multimedia and e-learning system |
ABS-190 |
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MODEL OF THE INTERNAL QUALITY ASSURANCE SYSTEM OF THE FACULTY OF SPORTS SCIENCES imran Akhmad (a*), Zulfan Heri (b), Hariadi (c), Novita (d)
Fakultas Ilmu Keolahragaan, Universitas Negeri Medan
Abstract
The quality assurance system is carried out internally and externally, so that it is a determinant of success for higher education institutions. The quality of education also depends on the quality of the entire system run by the university. Based on Permendikbudristek number 53 of 2023 concerning Higher Education Quality Assurance which emphasizes more on the flow of Independent Learning where the Transformation of National Standards and Accreditation is prioritized. To ensure the quality of education at FIK Unimed, which has been based on the Manual Plan in its implementation, in this era of digitalization, FIK Unimed will develop an Application-based internal quality assurance model. The development of this model in accordance with the above regulations will be transformed from manual to digital, later all documents and results of activities will be documented and can be accessed by the community within FIK Unimed and the wider community. This research aims to integrate all quality assurance documents in the Faculties, Departments and Study Programs into one application system that is integrated in GPM. This research method uses the Research and Depelopment approach of Borg and Gall (2003) which is grouped into 3 stages, namely the pre-development stage, the development stage and the evaluation stage. The data collection process began by conducting interviews with stakeholders of the internal quality assurance system at the faculty of sports sciences and then distributing questionnaires related to the implementation of an application-based internal quality assurance system in each department. The collected data is then analyzed and synthesized into a factual model. The factual model consists of three steps, namely from planning, implementation, and evaluation of internal quality assurance at the Faculty of Sports Sciences. Furthermore, from the factual model, it was revealed that the implementation of the application-based internal quality assurance system of the Faculty of Sports Sciences, State University of Medan has not fully become part of the accountability of the faculty which is oriented towards quality assurance of higher education, but rather on temporary goals such as the purpose of accreditation of higher education institutions.
Keywords: Quality Assurance- Application
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| Corresponding Author (Imran Akhmad)
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| 99 |
Multimedia and e-learning system |
ABS-211 |
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Exploring the Metaverse: Enhancing German Language Learning with Roblox Risnovita Sari1, Rina Evianty2, Hafniati3, Elvi Syahrin4
Universitas Negeri Medan
Abstract
Proficiency in foreign languages, particularly German, is crucial in the global era. However, low reading interest among Indonesians poses a challenge. This study explores using the Metaverse, specifically Roblox, to enhance German language learning, focusing on Grammatik A2 at Universitas Negeri Medan. The research develops and evaluates Metaverse-based learning media using the ADDIE model. Data were sourced from Grammatik A2 textbook. Results show significant improvement in learning outcomes, increased engagement, and positive feedback from students, demonstrating the effectiveness of interactive media in language education.
Keywords: German Language Education, Grammatik A2, Learning Media, Metaverse, Roblox
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| Corresponding Author (Risnovita Sari)
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| 100 |
Multimedia and e-learning system |
ABS-212 |
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Feasibility Development of Android-Based Mobile Learning as a Media for Students Inferential Statistics Learning Joko Suharianto (a*), Thamrin (b), Sumarno (c), Amin Fauzi (d), Khairuddin E. Tambunan (e)
a) Faculty of Economics, Medan State University
Jalan Willem Iskandar Medan Estate, Medan City, Indonesia
djoko[at]unimed.ac.id
b, e) Faculty of Economics, Medan State University
c) Faculty of Engineering, Medan State University
d) Faculty of Mathematics and Natural Sciences, Medan State University
Abstract
This research aims to produce learning media with concepts mobile learning based inferential statistics android suitable for use in learning. This research uses a research and development (R&D) model with a 4-D model (Define, Design, Develop and Disseminate). This research was conducted at the Unimed FE economics education study program with a population of all student classes taking the Inferential Statistics course in the odd semester of the 2024/2025 academic year. Mobile learning The results produced consist of RPS, learning tutorial video links, case studies, supporting teaching materials, as well design project final student. To determine eligibility mobile learning This was validated by 3 validators, namely material experts, media experts and language experts. Expert validation results concluded mobile learning based inferential statistics android from the material aspect, the average score was 86.73%, from the media aspect it was 89.45% and the language aspect was 87.65% with an overall average of 87.94%. It means mobile learning based inferential statistics android which are arranged to meet the qualification elements to be used in learning.
Keywords: Development, Feasibility, Mobile Learning, Inferential Statistics.
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| Corresponding Author (Joko Suharianto)
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| 101 |
Multimedia and e-learning system |
ABS-220 |
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Development of Audio Visual Media Based on The Speechmax.Ai Application to Improve Hearing Ability (Hoeren) German Level A2 Linda Aruan, Ryan Dallion, Hafniati, Herlina Jasa Putri Harahap
German Language Education Study Program
Universitas Negeri Medan
Abstract
German language learning is taught in four skills based on the A2 standard exam test module from the Goethe Institut, namely listening skills, reading skills, writing skills and speaking skills. Among these four skills, listening ability is the most important skill, because through German listening skills, one can determine the level of mastery of all skills as a whole. The learning media developed is packaged through the speechmax.ai application. The speechmax.ai application is a learning medium that is known as the best AI voice generator because it uses sophisticated algorithms and technology to convert text to voice. In its development, this media will be developed with reference to 6 themes (Was machst du?, Nach der Schulzeit, Immer Online, Die Jacke gefaellt mir, groẞ-e und kleine Gefuehle, Arbeitswelten) so that this media will be able to convey the content of Hoeren Level A2 learning to student in the German Language Education Study Program. This research uses the development method with the ADDIE model. In making audio, audio is created based on 6 themes that have been selected and which are then developed in audio-visual form using the speechmax.ai application.
Keywords: Audio Visual Learning Media, speechmax.ai Application, Hearing Ability(Hoeren)
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| Corresponding Author (Linda Aruan, S.Pd., M.Hum.)
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| 102 |
Multimedia and e-learning system |
ABS-221 |
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Implementation of Genre-based approach in the French E-Modul of Maitrise de Langue Ecrite to improve students reading and writing skills Elvi Syahrin1, Andi Wete Polili2, Wahyuni Sadah3
Universitas Negeri Medan
Abstract
Difficulties in the course of Maitrise de Langue Ecrite are frequently found in students of French and education study program of Universitas Negeri Medan, especially at the intermediate level. This requires an effort to get students to learn texts that are easily accessible, simple, and suitable for students^ learning needs and speed through the development of E-modules based on the genre-based approach as one of the approaches that combines product and process. This article deals with the implementation of genre-based approach in the French E-Modul of Maitrise de Langue Ecrite. The genre-based approach was developed as an innovative and useful method for mastering various text genres, enabling more creativity in capturing concepts and data and connecting them to visual representations. It conveys the main idea or information of the text using succinct language, images, color, associations, and other visual aids. The learning steps of the genre-based approach are: 1.Building Knowledge of the Field, 2.Modeling of the Text, 3. Joint Construction of the Texts, and 4. Independent Construction of the Text. The genre of texts implemented in present work includes: Descriptif- lire et parler pour s^orienter, Injonctif- lire et parler pour comprendre des instruction, informatif- lire et parler pour s^informer, Argumentatif- lire et parler pour s^informer sur les moyens des s^informer.
Keywords: Genre-based, approach, maitrise, langue, ecrite
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| Corresponding Author (Elvi Syahrin)
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| 103 |
Multimedia and e-learning system |
ABS-223 |
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B1 VOCABULARY MEISTER: INTERACTIVE WEBSITE DEVELOPMENT FOR VOCABULARY MASTERY PREPARATION FOR THE GERMAN B1 EXAM WITH TELEPORTHQ Hafniatii, Risnovita sari, Rina Eviyanti
Universitas Negeri Medan
Abstract
The development of sophisticated and very rapid communication and information technology has a great influence on learning. Technological advances facilitate the process of obtaining information and learning so that it can be done without limitations of space and time. B1 Vokabel Meister is the development of an interactive website for mastering vocabulary in preparation for the Leseverstehen B1 German Language exam with TeleportHQ which is packaged as an interesting and innovative learning tool by integrating aspects of B1 level reading skills that will convey learning content so that it can achieve learning objectives and improve learning outcomes for students of the German Language Education Study Program. Therefore, it is necessary to develop B1 Vokabel Meister Interactive Website Development for Mastering Vocabulary in Preparation for the Leseverstehen B1 German Language Exam with TeleportHQ which contains German Language learning materials Level B1 covering Wortschatz (vocabulary), Grammatik, Redemittel (expressions), Synonyms and Antonyms as well as images/Graphics.
This study aims to- (1) developing an Interactive Website for Vocabulary Mastery in Preparation for the Leseverstehen B1 German Exam with TeleportHQ, (2) describing user responses to the Interactive Website for Vocabulary Mastery in Preparation for the Leseverstehen B1 German Exam with TeleportHQ. The specific target to be achieved in this study is to increase students^ reading competence in German (Leseverstehen B1).
The method used in this study is the development method with the 4D model. Data was taken from the Fit fuer B1 book which was then developed on the B1 Vocabulary Meister website with TeleportHQ.
Keywords: Interactive Website, Vocabulary, Teleport HQ
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| Corresponding Author (Hafniati Hafniati)
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| 104 |
Science and Vocational Education |
ABS-60 |
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Development of EduSolar: An IoT-based Learning System to Improve Understanding of Solar Energy Technology in Electrical Engineering Education Bakti Dwi Waluyo (a*), Muhammad Aulia Rahman S. (b), Nelson Sinaga (c), Ali Akbar Lubis (d)
a) Department of Electrical Engineering Education, Universitas Negeri Medan, Medan, Indonesia
*bakti_dw[at]unimed.ac.id
b) Department of Electrical Engineering Education, Universitas Negeri Medan, Medan, Indonesia
c) Department of Electrical Engineering Education, Universitas Negeri Medan, Medan, Indonesia
d) Department of Information Technology and Computer Education, Univeritas Negeri Medan, Medan, Indonesia
Abstract
The utilisation of solar energy as an alternative energy source is on the rise, yet the comprehension of this technology among students remains constrained. The absence of interactive and real-time learning media represents a significant obstacle in the learning process. The objective of this research is to develop EduSolar, an Internet of Things (IoT)-based Solar Power Plant (PLTS) monitoring system, with the aim of enhancing students^ understanding of solar energy technology in the Department of Electrical Engineering Education at Universitas Negeri Medan. The study employs the structured and systematic ADDIE (Analysis, Design, Development, Implementation, Evaluation) development method. The findings of the research indicate that EduSolar, which consists of an Arduino UNO microcontroller and various sensors, is accurate and suitable as a learning tool. It achieved a feasibility rate of 81.28% among media experts and 80.83% among content experts. Student responses indicate a feasibility rate of 78.46% and a 25% increase in understanding following the use of EduSolar. Based on these results, it is recommended that EduSolar^s features be enhanced, it be integrated into the curriculum, further research be conducted on long-term impacts, and the use of solar energy be promoted through EduSolar.
Keywords: Solar Energy- Internet of Things (IoT)- EduSolar- Learning Media- Solar Power Plant
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| Corresponding Author (Bakti Dwi Waluyo)
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| 105 |
Science and Vocational Education |
ABS-61 |
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Implementation of IoT-Based Microprocessor System Trainer as a Learning Media Muhammad Isnaini*, Harvei Desmon Hutahaean, Muhammad Dani Solihin
Faculty of Engineering, Universitas Negeri Medan, Indonesia
Abstract
This research aims to develop and implement an Internet of Things (IoT) based microprocessor system trainer as an effective learning medium. The research method employed is Research and Development (R&D) using the ADDIE (Analysis, Design, Development, Implementation, Evaluation) model. The developed trainer integrates microprocessors with IoT connectivity to provide a more interactive learning experience relevant to current technological advancements. Research results indicate that the developed IoT-based microprocessor system trainer has a high level of feasibility based on expert assessments, with content experts scoring it at 87.5% and media experts at 85.2%. Small group trials with students resulted in a user satisfaction rate of 89.3%. Implementation of the trainer in microprocessor learning demonstrated an improvement in student learning outcomes with a gain score of 0.71, which falls into the high category. It can be concluded that the developed IoT-based microprocessor system trainer is effective as a learning medium and has the potential to enhance students^ understanding and skills in the fields of microprocessors and IoT.
Keywords: learning media- IoT trainers- microprocessor systems
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| Corresponding Author (Muhammad Isnaini)
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| 106 |
Science and Vocational Education |
ABS-63 |
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Development of an Analog Filter Trainer for Enhancing Practical Skills and Conceptual Understanding in Electrical Engineering Education Sukarman Purba (a), Bakti Dwi Waluyo (b*), Joni Syafrin Rambey (c)
a,b,c) Department of Electrical Engineering Education, Universitas Negeri Medan, Medan, Indonesia
*bakti_dw[at]unimed.ac.id
Abstract
Students enrolled in the electrical engineering education program encounter obstacles when attempting to gain access to costly hardware and the potential for damage during electronics circuit practicums. This research project aims to develop an analog filter trainer as an effective and efficient practicum tool, with the objective of enhancing students^ understanding of fundamental concepts and practical skills in electrical engineering. The study employs the Research and Development (R&D) method with the ADDIE model, comprising five stages: analysis, design, development, implementation, and evaluation. The developed learning media includes a low-pass filter (LPF), a high-pass filter (HPF), a band-pass filter (BPF), and a jobsheet to support practicums in the application of electronics circuits. The developed analog filter trainer comprises key components such as an audio frequency generator circuit, an audio filter circuit block, an LCD, and a rotary switch. Test results demonstrate that this trainer meets the specified criteria and received high validation from media experts (87.83%) and content experts (84.16%). Student responses were also very positive, with a percentage of 85.67%. The use of the analog filter trainer as a practicum tool has been shown to enhance students^ understanding of basic electronics circuit concepts and necessary practical skills. This media also reduces costs and the risk of hardware damage. It is our hope that this research will contribute to the development of innovative and effective practicum media for electrical engineering education.
Keywords: Analog Filter Trainer- Practical Media- Electrical Engineering Education- ADDIE Development- Electronic Circuits
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| Corresponding Author (Bakti Dwi Waluyo)
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| 107 |
Science and Vocational Education |
ABS-65 |
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Relevance of the Building Engineering Education Program Curriculum with the Vocational High School (SMK) Construction Technology and Property Program Riansyah Putra (a*), Liana Atika (a), Mena Fadillia Lukman (a), Naufal Tinov (a)
a) Universitas Negeri Medan
Jl. Willem Iskandar Ps. V Medan Estate, Medan, Indonesia
*riansyahputra[at]unimed.ac.id
Abstract
This research aims to determine the relevance level of the curriculum of the Building Engineering Education Program at Universitas Negeri Medan (Unimed) to the learning outcomes of the Construction and Property Engineering Program in the Merdeka Curriculum at Vocational High Schools (SMK). The objects of this research are the curriculum documents of the Building Engineering Education Program and the learning outcomes documents of the Construction and Property Engineering Program. This research uses a qualitative descriptive research method with the following stages: data collection, data reduction, data presentation, data verification, and conclusion drawing. The data collection techniques used are literature review, documentation, and interviews. The obtained data is analyzed by assessing the percentage of each competency or learning element of the Vocational High School (SMK) Construction and Property Engineering Program, and then the results are categorized according to the relevance level categories. The results show that the curriculum of the Building Engineering Education Program at Unimed is relevant to the competencies of the Vocational High School (SMK) Construction and Property Engineering Program, with a relevance level of 78%.
Keywords: Curriculum, Relevance, Building Engineering Education, Vocational High School, Construction and Property Engineering
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| Corresponding Author (Riansyah Putra)
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| 108 |
Science and Vocational Education |
ABS-80 |
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TRENDS IN 10 YEARS OF IMPLEMENTATION OF INQUIRY LEARNING - STEM IN SCIENCE LEARNING: BIBLIOMETRIC ANALYSIS RESEARCH Dwikie Mahendra Sani (a)- Sulistyo Saputro (a*)- Sukarmin (b)- Bowo Sugiharto (c)
a) Doctorate Program on Science Education, Universitas Sebelas Maret, Indonesia
*sulistyo_s[at]staff.uns.ac.id
b) Physics Education Program, Universitas Sebelas Maret, Indonesia
c) Biology Education Program, Universitas Sebelas Maret, Indonesia
Abstract
Learning 21st century skills trigger education to produce a better generation as the nation^s successor. Inquiry-STEM is a project-based learning model to solve problems based on STEM aspects, namely science, technology, engineering, and mathematics. This study aims to analyse the application of the inquiry learning model that integrates STEM in science learning from the bibliometric distribution. The analysis was carried out by taking data sourced from the Scopus database using the keywords ^inquiry, STEM, science education, and learning in 2014-2024^. Data mapping is done using the VOS Viewer software. The data obtained was 320 documents sourced from the Scopus database in the form of articles (not conference papers). So, from the data obtained, the most significant relationship by applying the integrated inquiry learning model in the context of science learning is the topics of critical thinking skills, science literacy, motivation, creativity, problem-solving skills, and cooperation. The subject matter that is widely used is related to the topic of alternative energy. In addition to the discovery-based learning model, other learning models integrated with STEM are problem-based, project-based learning, and discovery. Science learning activities that apply the inquiry-STEM model are experimental activities both in the laboratory and outside the laboratory
Keywords: Bibiliometric Analysis, Inquiry-STEM, Science Learning
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| Corresponding Author (Dwikie Mahendra Sani)
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| 109 |
Science and Vocational Education |
ABS-81 |
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DEVELOPMENT OF INTEGRATED CONTROL SYSTEM LEARNING MODULE Eka Dodi Suryanto (a*), Sukarman Purba (a), Erita Astrid (a), Muchsin Harahap (a)
Universitas Negeri Medan
Abstract
Industrial equipment currently uses automatic control systems in its operations. Development of this technology must be balanced with the competence of human resources as experts in their job. One of the competencies that electrical engineering graduates must have is control systems engineering. To fulfill graduate competencies, learning modules are needed that are in line with current industry needs. The aim of this research is to develop a basic learning module for an integrated obstacle system. The learning module that will be developed contains control system concepts, control system simulation and programming, case studies and team based project. The procedure for developing basic integrated control system learning modules in this research adapts the ADDIE model which consists of five stages, namely: Analysis, Design, Development, Implementation, and Evaluation. The results of this research indicate that the basic integrated control system learning module is in the feasible category based on validation carried out by five material experts and five media experts. Based on the results of trials carried out on students in learning classes, this learning module really helps students understand the basic material of control systems.
Keywords: Development, Integrated, Control, Learning, Module
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| Corresponding Author (Eka Dodi Suryanto)
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| 110 |
Science and Vocational Education |
ABS-82 |
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Analysis of the Performance of Type C Passive Filters in Anticipating Current Harmonics Azmi Rizki Lubis (a*), Adi Sutopo (a), Marwan Affandi (a) Muchsin Harahap (a)
a) Faculty of Engineering, Universitas Negeri Medan
Jalan Willem Iskandar Pasar V Medan Estate, Deli Serdang 20221, Indonesia
Abstract
This research aims to determine the performance of a passive C-type filter simulated with computer software in reducing harmonic currents. The object of research in this study is a laptop, where laptops are currently no longer tertiary needs but have become primary needs, especially in education circles. Universitas Negeri Medan is one of several campuses in Indonesia which is a means of learning process for students in improving their competence in order to get a decent job. The laptop itself is equipment that is included in the nonlinear load category, where the nonlinear load is a harmonic current generator. From the results of harmonic current measurements on the laptop load, the harmonic current obtained exceeds the standard permitted by the IEC 61000 3-2 standard, which is 0.13 A. To overcome the harmonic current that causes this nonlinear load, a type C passive filter is used. The IEC 61000 3-2 standard states that laptops are included in the class D category because they are equipment that has a power below 600 W. After the simulation, a reduction in harmonics was obtained in the seventh order so that the large harmonic current became 0.07 A, therefore it can be concluded that the seventh order harmonic current was successfully reduced by the type C passive filter and has complied with the IEC 61000 3-2 standard.
Keywords: Type C Passive Filter- THD- IHD- Laptop
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| Corresponding Author (Azmi Rizki Lubis)
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| 111 |
Science and Vocational Education |
ABS-85 |
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Development of Android-Based Fundamental Ecology Book B. Manurung, A. H. Daulae and M.A Napitupulu
Department of Biology, Faculty of Mathematics and Natural Sciences, Universitas Negeri Medan, Jl. Willem Iskandar Pasar V Medan Estate, Medan, 20221, Indonesia
Abstract
Fundamental ecology is obligatory course for biology students at biology department in Universitas Negeri Medan. In order to enhance the student achievement (ecological literacy) in fundamental ecology course, a research development of android based fundamental ecology book has been done. This research and development (R&D) used 4 D Thiagarajan model, with the stages of define, design, development and disseminate. The research subjects consisted of experts, lecturer and students, meanwhile research object was e-fundamental ecology book that be developed. The research instrument used questionnaire or validation sheet and student achievement test. The content of e-book developed is introduction ecology, organism in a complex environmental, animal and plant populations, animal and plant communities, organism interaction, ecology succession, biogeochemical cycle and ecosystem, vegetation analysis. The research result showed that the feasibility of developed e-book according to material (content) experts were very decent (94.75%), lecturers responses were decent (88.25%) and student responses overall were decent (85,59). The result of disseminate stage of this development research also be presented and discussed in this scientific paper.
Keywords: digitalization, fundamental ecology, android
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| Corresponding Author (Binari Manurung Manurung)
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| 112 |
Science and Vocational Education |
ABS-86 |
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Design of Computer Programming Problem Solving System Using Artificial Intelligence-Based Chatbot Amirhud Dalimunthe(a*), Fahmy Syahputra(a), Rosma Siregar(a)
a) Departement of Information Technology and Computer Education, Faculty of Engineering, Universitas Negeri Medan.
*amirhud[at]unimed.ac.id
Abstract
Programming training activities in writing program code are inseparable from problems related to the program source code. The problem that usually occurs is an error or bug. An error or bug is an error in the Source Code so that the program cannot be run. This study focuses on designing a problem solving system with errors and bugs in the coding. The problem solving system in resolving errors and bugs designed applies artificial intelligence-based chatbot technology. This problem solving system will be applied to the training process with a web-based training platform. The development procedure for this system follows the Agile development model stage which consists of 7 stages, namely plan, design, develop, test, deploy, review and launch. The system design with the principle of Object Oriented Analysis and Design implements the Unified Modeling Language modeling consisting of flowchat diagrams, usecase diagrams, activity diagrams and data flow diagrams
Keywords: computer programming, problem solving, artificial intelligence-based chatbot
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| Corresponding Author (Amirhud Dalimunthe)
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| 113 |
Science and Vocational Education |
ABS-114 |
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Development of an ESP32-Based Var Compensator Board for Power Stability Practicum Modules Olnes Yosefa Hutajulu, Mhd Dominique Mendoza, Erita Astrid, Reni Rahmadani, Denny Haryanto Sinaga
Universitas Negeri Medan
Abstract
This research presents the design and implementation of an ESP32-based Var Compensator Board for use as a practicum module in power stability education. The board aims to provide a cost-effective, efficient, and user-friendly tool for understanding and analyzing power stability in electrical systems. Utilizing the robust processing capabilities and wireless communication features of the ESP32 microcontroller, the board simulates various power stability scenarios by adjusting reactive power (Var) compensation in real-time. Extensive testing has demonstrated the board^s accuracy and reliability, with interactive features such as real-time data monitoring and wireless control enhancing the practical learning experience. Additionally, the board is designed to be easily modifiable, allowing for customization and further development to suit specific electrical system needs. This innovative module bridges the gap between theoretical knowledge and practical application, preparing students for industry challenges and contributing to the advancement of electrical engineering education. The efficiency of Var compensation has been tested across varying load conditions, demonstrating its effectiveness in maintaining power stability.
Keywords: ESP32, Power Stability, Practicum Module, Var Compensator
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| Corresponding Author (Olnes Yosefa Hutajulu)
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| 114 |
Science and Vocational Education |
ABS-117 |
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Antioxidant activity, Alpha-Glucosidase Inhibitory, Total Phenolic content and Total Flavonoid Content of Ethanol and Methanol Extracts of Aerva sangunolenta Sampled From Solo, Indonesia. Armansyah Maulana Harahap1,2,Frangky Sangande2, Sri Ningsih2, Nuralih2, Madame marselly3, Dwi Pangesti Handayani2, Kurnia Agustini2, Anton Bahtiar1
1) Faculty of Pharmacy Universitas Indonesia, Depok 16424, West Java, INDONESIA
2) Research Center for Pharmaceutical Ingredients and Traditional Medicine, National Research and Innovation Agency (BRIN), Cibinong Science Center, Bogor 16915, Indonesia
3)Jurusan Farmasi, Fakultas Ilmu Kesehatan, Universitas Singaperbangsa Karawang
Abstract
This study aimed to examine the impact of two different solvents, ethanol and methanol, in assessing the antioxidant activity, total phenolic content, total flavonoid content and alpha glucosidase inhibitory activity of Aerva Sanguinolenta samples collected from Solo, Indonesia. Antioxidant activity was measured using the 2,2 diphenyl 1 picrylhydrazyl assay method. The chemical composition of Aerva sanguinolenta was represented as total phenolic content and total flavonoid content. The antidiabetic activity of the ethanol and methanol extracts and the resulting fractions were examined by alpha glucosidase inhibition bioassay. All statistical analyses were performed using Graphpad prism 9 for Windows, Version 22. All data are presented as mean standard deviation and all data were analyzed using pearson regression model. The antioxidant activity of the ethanol extract of Aerva sanguinolenta showed inactivity with an IC50 value of 286,11, while the methanol extract had an IC50 value of 102,76l. In comparison, synthetic Vitamin C showed an IC50 value of 5.31 in the experiment.The results of this study showed the presence of substantial alpha glucosidase inhibitory activity for the ethanol extraction (14.8), while no alpha glucosidase inhibition was found in the methanol fraction.The total phenol content in the different extracts, expressed as gallic acid equivalents (GA) per gram of dry extract, ranged from 37.490 to 47.779 mg. The flavonoid concentration in the plant extracts ranged from 15.275 to 17.287 mg
Keywords: Aerva sanguinolenta, Fenol, Flavonoid, Antioxidant, α--glucosidase, Sambang Colok
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| Corresponding Author (ARMANSYAH MAULANA HARAHAP)
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| 115 |
Science and Vocational Education |
ABS-125 |
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Development of Learning Media for Drawing Womens Suit Patterns Using Industrial Engineering-Based Richpeace CAD Software to Improve the Digital Patterns Drawing Skills of Fashion Students Halimul Bahri(a*), Farihah(b), Dina Ampera(c), Ulfa Annida Damanik(d), Dita Dwi Nitami(e), Hazevi Atila Yazel Aze(f)
(a,b,c,d,e) Faculty of Engineering, Medan State University
Jl. Willem Iskandar, Pasar V Medan Estate
*halimulbahri[at]unimed.ac.id
(f) Faculty of Tourism and Hospitality, Padang State University
Abstract
The purpose of this research is to produce a video tutorial on making digital patterns for womens suits that are feasible, practical and effective. This research was carried out to harmonize the demands of the curriculum where students are required to be able to create fashion patterns using a computer-assisted application. The method used is a research and development method consisting of three steps, namely instructional, develop and implementation. The results of the analysis of student needs were obtained that 53.2% needed teaching materials in the form of video tutorials in making womens coat patterns. The video tutorial on making digital patterns of Womens Suits was declared very feasible in terms of video material 0.89 and video feasibility 0.87. The tutorial video for making digital patterns for Womens Jackets based on the responses of lecturers and students was declared very practical. Effective video tutorials can increase the results of student pattern-making skills by 15.76%. The results of the t-test on high-level thinking ability between the experimental group and the control group showed a value of t = 187 at the significance level of p = 0.509 (p<0.05) and the learning results between the experimental group and the control group showed a value of t = 1.277 at the significance level of p = 0.734 (p<0.05). Thus, it can be concluded that learning using video media developed is significantly effective in improving high-level thinking skills and student learning outcomes in pattern making.
Keywords: Learning Media- Women^s Suits- Richpeace App- Industrial Engineering- Digital Patterns
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| Corresponding Author (Halimul Bahri)
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| 116 |
Science and Vocational Education |
ABS-126 |
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Development of a Programmable Logic Control Trainer as An Industrial Automation Learning Tool Muhammad Aulia Rahman Sembiring, Denny Haryanto Sinaga, Arwadi Sinuraya, Bakti Dwi Waluyo, Jongga Manullang, Reza Arbi Azizi Lubis, Ricky Nelson Tampubolon
Universitas Negeri Medan
Abstract
The rapid advancement in industrial automation necessitates the development of effective learning tools to equip students and professionals with the required skills. This paper presents the design and implementation of a Programmable Logic Controller (PLC) trainer aimed at enhancing industrial automation education. The PLC trainer is developed to provide hands-on experience, simulating real-world industrial scenarios. It incorporates various input and output devices, sensors, and actuators, allowing users to program and control different automation processes. The trainer is designed with a user-friendly interface and comprehensive instructional materials to facilitate learning. The study evaluates the effectiveness of the PLC trainer through a series of tests and user feedback. Results indicate significant improvements in understanding PLC concepts and practical application skills among the participants. This PLC trainer serves as a valuable educational tool, bridging the gap between theoretical knowledge and practical implementation in industrial automation. Future developments will focus on integrating advanced features such as remote access and enhanced simulation capabilities to further enrich the learning experience.
Keywords: PLC- Trainer Module- Industrial Automation- Utility Model
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| Corresponding Author (Muhammad Aulia Rahman Sembiring)
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| 117 |
Science and Vocational Education |
ABS-127 |
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Development of Interactive Video Tutorials Using a Project-Based Learning (PjBL) Approach for Modeling Material in CAD-Assisted Machine Drawing Courses Selamat Triono1, Nur Basuki2, Henry Iskandar3
Universitas Negeri Medan, Jl. Willem Iskandar psr V Medan Estate
Abstract
This research investigates the implementation of learning in the CAD-Assisted Machine Drawing Course at the Department of Mechanical Engineering Education, Medan State University, by highlighting problems such as delays in submitting assignments, students^ low ability to read drawings, and unsatisfactory academic grades. As an alternative, this research proposes the development of an Interactive Video Tutorial with a Project-Based Learning (PjBL) approach for modeling material in CAD-assisted machine drawing courses. This research uses a 4-D development model to evaluate the validity and practicality of interactive video tutorials assisted by PjBL. The research results show that the interactive video tutorial is valid, with an average validation score of 93.46% and practical, with positive responses from lecturers (95.7%) and students (93.8%). This research confirms that the interactive video tutorial with the Project-Based Learning (PjBL) Approach is feasible and effective as a learning tool in the CAD-Assisted Machine Drawing Course with the Project-Based Learning approach at the Faculty of Engineering Unimed.
Keywords: Please Just Try to Submit This Sample Abstract
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| Corresponding Author (Selamat Triono)
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| 118 |
Science and Vocational Education |
ABS-128 |
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The Utilization of Low Carbon Steel as a Basic Material for Pressure Vessels: A Review Sapitri Januariyansah- Hidir Efendi- Safri Gunawan- Muhammad Nuh Hudawi Pasaribu
Universitas Negeri Medan
Abstract
The application of pressure vessel technology in various industrial sectors is a common thing that often happens. This is caused by the main function of the pressure vessel which plays a very important role in industrial jobs. As a result, there has been an increase in the cost of making pressure vessels, especially in terms of workmanship. Low carbon steel is one of the materials that is esasy to obtain and inexpensive. However, the common material of pressure vessels is seamless steel. The purpose of this study is to analyze the potential of low carbon steel as the main material for pressure vessels. This type of research was a literature review. This study explores the properties of low carbon steel which was then compared to the characteristics of the pressure vessel. The results of the study show that low carbon steel can be the main material for pressure vessels
Keywords: main material- industrial- cracking.
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| Corresponding Author (Sapitri Januariyansah)
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| 119 |
Science and Vocational Education |
ABS-130 |
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The Utilization of Automatic Load Weighing Sensor to Improve the Accessibility of Drying Machine Based on Arduino Application System Safri Gunawan(1), Sapitri Januariyansah(2), Banu Nursanni(2), Siti Ulgari(2)
Automotive Engineering Education Department, Engineering Faculty, Universitas Negeri Medan, Jl. William Iskandar, Indonesia1
Mechanical Engineering Education Department, Engineering Faculty, Universitas Negeri Medan, Jl. William Iskandar, Indonesia2
Abstract
Generally, drying can be done directly by utilizing exposure to solar energy radiation. However, this condition poses a risk to bacterial boards. This research experimented drying without utilizing solar energy, but instead using an electric heater as a power used. In order to increase the efficiency of energy use, the drying system will be carried out by adding an Automatic Load Weighing Sensor to increase the effectiveness of energy use. The results showed that the tool can reduce excess energy used in the drying process. Apart from that, the addition of this tool can also increase accessibility because the operator does not have to wait the drying process.
Keywords: solar energy- clothes dryer- thermal energy- heater
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| Corresponding Author (Safri Gunawan)
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| 120 |
Science and Vocational Education |
ABS-131 |
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Utilization of the NodeMCU ESP8266 Electronic Bord to Support IoV-Based Projects in AEEE Studies Henry Iskandar (a*), S.Triono (b), Hidir Efendi (b), Lisyanto (a), Dwiki Muda Yulanto (a), Safri Gunawan (a)
a) Automotive Engineering Education, Faculty of Technical Engineering, Universitas Negeri Medan, Indonesia, Jl. Willem Iskandar Pasar V, Medan, Indonesia
b) Mechanical Engineering Education, Faculty of Technical Engineering, Universitas Negeri Medan, Indonesia, Jl. Willem Iskandar Pasar V, Medan, Indonesia
Abstract
This study aims to develop an outcome-based learning approach in Automotive Mechatronics skills by utilizing NodeMCU ESP8266 as a hardware platform. This approach involves a project-based learning model where students design and develop Comfort Safety Information and Technology (CSIT) for vehicles. This system integrates Internet of Vehicle (IoV) technology through the Back Door (open/close) System (BDS) in the form of a prototype. This study involved eight students who studied in groups to develop the system for 21 days. The results showed that this approach effectively improved students^ skills in Automotive Mechatronics, especially in designing and developing IoV-based systems. This study also highlights the importance of considering the rapid technological advances in the automotive sector and the need for continuous curriculum updates to ensure that graduates are ready to work in the industry
Keywords: Automotive Mechatronics, NodeMCU ESP8266, Internet of Vehicles (IoV), Comfort Safety Information and Technology (CSIT)
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| Corresponding Author (Henry Iskandar)
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