Development of Augmented Reality-Based Applications for Personalization of Elementary School Mathematics Learning Natalia Silalahi, Nur Hudayah M, Melly Br. Bangun, Elvi Mailani, Suyit Ratno, Aldino, Elwin Dermawan Samosir, Khairunnisa Al Izzati, Try Rahayu, Nurhayati Hasibuan
Universitas Negeri Medan
Abstract
This research was carried out with the aim of developing a valid and effective MathFlex learning application. In addition, this application not only offers personalized AR-based mathematics learning, but also responds to the diversity of students^ learning styles. This goal is raised and developed from the conditions in the field that each student has a unique learning style and different learning preferences. This type of research is a development research with the ADDIE model which consists of 5 stages, namely Analysis, Design, Development, Implementation, and Evaluation. The subjects in this study are 25 students. Data analysis techniques use qualitative and quantitative data analysis techniques with data collection methods including surveys, observations, interviews, and work measurements with tests. The results of the research showed that material experts gave a feasibility percentage of 85.42%, design experts 94.23%, while student responses showed a percentage of 81.67% in trial I and 90.42% in trial II. The results of this validity show that augmented reality-based applications for personalizing elementary school math learning are excellent and feasible to use. And the data on individual learning completeness shows that the average score before using the application is 62, and after using the application reaches an average of 90 with a gain score of 0.73, which is relatively high. The student response questionnaire about the effectiveness of the application reached 88%. Based on this data, augmented reality applications are effectively used in elementary mathematics learning, assuming that math scores increase when using Augmented Reality-based applications.