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31 Educational Technology ABS-57

The Online Unpad SAS (Statistical Analysis Series) as a Statistical Software During Pandemic Covid-19 in Indonesia
Ratna Jatnika, Fitri Ariyanti Abidin, Ahmad Gimmy Prathama, Mustofa Haffas

Universitas Padjadjaran


Abstract

Research shows that some students experience anxiety while studying Statistics, especially during the Covid-19 pandemic. However, using online statistical data processing software will significantly reduce anxiety. One of the online statistical data processing software is Unpad Statistical Analysis Series. This study aims to examine whether the Unpad Statistical Analysis Series training improves the ability of lecturers and students to analyze statistical data. Thirty-seven participants attended the training session and had their learning outcomes evaluated. The material used for training is Psychometric Analysis and Sampling Techniques. Evaluation of learning outcomes using one group pretest-posttest design. From the results of the paired-sample t-test, it shows that the software improves the statistical analysis skills of participants for Psychometric Analysis (t = -5,227, p = 0.00, d = 1.20) and Sampling Techniques (t = -8.015, p = 0, 00, d = 1.84).

Keywords: ability in statistical data analysis, pandemic Covid-19, online learning, online Unpad SAS, statistical software

Share Link | Plain Format | Corresponding Author (Ratna Jatnika)


32 Educational Technology ABS-59

DIGITAL MEDIA APPLICATION ANALYSIS: CASE STUDY OF GYMNASTICS ONLINE LEARNING
Aniesa Puspa Arum (a*), Eti Herawati (b), Lilies Yulastri (b)

a) Cosmetology education, Faculty of Engineering, Universitas Negeri Jakarta, Jl. Rawamangun Muka, Jakarta Timur
*aniesa.puspa[at]gmail.com
b) Cosmetology education, Faculty of Engineering, Universitas Negeri Jakarta, Jl. Rawamangun Muka, Jakarta Timur


Abstract

Education in the 21st century requires critical thinking and problem-solving skills, as well as creativity, communicative, and collaborative. The experience during the COVID-19 pandemic opened great opportunities for learners, by using technology, to facilitate the learning process in various spaces where the learning system moves towards a hybrid, conducted offline and online. Therefore, educators must be innovative in planning lessons that encourage students to use their skills. One of them is by selecting, developing, and utilizing digital-based learning media. For example, the use of Canva-based digital media among students and educators has developed along with technological advances. The purpose of this study was to analyse the impact of using digital media applications for gymnastics learning through the Canva media platform. The object of this research is a beauty gymnastics course which is applied to students of the Cosmetology Study Program. This research uses literature study with qualitative descriptive research methods. The result of this study including: a. The positive impact of using the Canva application as a learning platform, especially for learning beauty gymnastics during the COVID-19 pandemic, is the accessibility. It much easier for teachers to prepare content. Furthermore, by using digital media innovation, students will be more independent in learning, to facilitate practical learning processes and increase learning engagement. b. On the other hand, there are negative impacts, namely physical and mental health problems that can arise due to excessive use of digital media. Therefore, parents and teachers should collaborate to pay more attention with the use of technology by their children. So based on the results of the research presented, the application of digital learning media in gymnastics courses can facilitate an easier and more practical learning process, so that the positive impact is more dominantly felt by students.

Keywords: Analysis, Digital Media Applications, Online learning, Gymnastics

Share Link | Plain Format | Corresponding Author (Aniesa Puspa Arum)


33 Educational Technology ABS-60

A System Literature Review: Integration of Mobile Learning Application-Supported Collaborative Learning in Higher Education
Heni Rochimah(a), Hera Deswita (b), Bekti Aprilia (c), Ivan Hanafi (d), Teguh Trianung Djoko Susanto(e)

a)As-Syafi^iyah Islamic University, Indonesia
b)Pasir Pengaraian University, Indonesia
c)STMIK Widuri of Jakarta, Indonesia
d)State University of Jakarta
e)State University of Jakarta


Abstract

Mobile learning is a learning activity that utilizes mobile devices so that it is not limited by space and time. collaborative learning is a learning strategy by grouping students in learning activities so that they are able to achieve learning outcomes together. This study aims to determine: 1) Mobile applications in collaborative learning in higher education- 2) Integration of mobile applications in learning in higher education- 3) How is the influence of application integration factors on learning in higher education. This study uses a literature review system in which articles are obtained by selecting titles and contexts. The articles obtained and analyzed were as many as 30 articles. Initial data presentation is done by grouping based on the year and place of research. Furthermore, the presentation of advanced data is done by grouping the applications used, educational subjects, and research methods. The results show: 1) In 2017 to 2022 there are six types of mobile applications, namely social media, cloud, mobile app, MOOCS, web, LMS- 2) In 2017 to 2022 integration is carried out by selecting applications that are able to support collaborative learning, dividing student groups, utilizing available features to deliver learning- 3) From 2017 to 2022, it can be seen that the magnitude of the positive influence of mobile learning on collaborative learning is 90%. Meanwhile, 10% with the results have no effect and have a negative response.

Keywords: Mobile Learning, Mobile Application, Collaborative learning

Share Link | Plain Format | Corresponding Author (Hera Deswita)


34 Educational Technology ABS-62

A need analysis for 21st-century-skill-based electronic teaching materials in geography subject
Nur Azizah Rachmahniah, Darsiharjo, Iwan Setiawan

Indonesia University of Education
Jl. Dr. Setiabudhi No. 229 Bandung 40154
Jawa Barat - Indonesia


Abstract

Technological advancement in education included the emergence of electronic teaching materials, which facilitated students to have easier access to it wherever and whenever. However, with the technological advancement, students were expected to have competitive advantages by mastering the 21st century skills for the current Society 5.0 era. These skills included critical thinking and problem solving, creativity, communication skills, and ability to work collaboratively. This study aimed to analyze electronic teaching material needs that would facilitate the 21st century skills, particularly in geography subject. The method used in this study is descriptive quantitative conducted at SMAN 24 Bandung. Based on the findings, 77% of students agreed that they wanted electronic material in learning geography, and almost all students stated that the existing teaching material did support the 21st century skills. However, regarding the four skills, most students showed disagreement that the currently-used material facilitated creative thinking skill. Therefore, development of electronic teaching material that promoted and facilitated the 21st century skills, particularly creative thinking, was urgently needed.

Keywords: electronic teaching material, teaching material, 21st century skills, geography

Share Link | Plain Format | Corresponding Author (Nur Azizah Rachmahniah)


35 Educational Technology ABS-70

DESIGN DISTANCE LEARNING STRATEGY BASED ON INTERACTIVE ONLINE TEST GAME TO IMPROVE STUDENT LEARNING OUTCOMES
Muh Fauzi, Endry Boeriswati, Khaerudin

Universitas Negeri Jakarta


Abstract

This study aimed to design a distance learning strategy based on interactive online test media on discrete mathematics material to improve student motivation and learning outcomes. The low motivation of students to learn mathematics is caused by the paradigm of mathematics which is not a core subject in the informatics department and requires mathematics teaching staff to use new strategies and media to increase student learning motivation. The research method used is mixed with developing a distance learning strategy and then ends with a test of effectiveness with the experimental process. The results of strategy development include methods, media, and time management. The resulting way is Synchronous in the form of face-to-face virtual discussions and Asynchronous in the form of material arranged in a Learning Management System (LMS), while the media developed is LMS. The experimental results found that the significant value of paired samples test was 0.00 <0.05, which means that there were differences in student learning outcomes in the experiment and control classes. The average value of the experiment class is 84.04, and the control class is 66.35, which means that the learning outcomes of students who use distance learning based on interactive online test media of discrete mathematics are better than conventional methods. Then the results of observations and student responses to distance learning strategies based on interactive online test media were declared valid and effective.

Keywords: Development, strategy, test, interactive

Share Link | Plain Format | Corresponding Author (Muh Fauzi)


36 Educational Technology ABS-71

Development of a Hybrid Learning Model for Training on Reducing Water Leakage Rates
Rama boedi

UNIVERSITAS NEGERI JAKARTA


Abstract

This study aims to develop a hybrid learning model for training on Reducing the Leakage Rate of PDAM (Perusahaan Daerah Air Minum) to Improve Competence in Solving Water Leakage Problems in Drinking Water Education and Training Institutions. The lack of development of training models and methods applied by educators or mentors resulted in the quality and competence of technical personnel at drinking water companies being still inadequate, especially in dealing with water leakage. The developed model follows the learning development procedure following the theory in educational technology. The development model used follows the ten steps of instructional development from Dick and Carey. The results of model development are realised in the form of conceptual, procedural, and printed models. From the formative test, several revisions were obtained and then improvements were made from the one-to-one test to the field test. In trial results, it was found that the significant value of the test using independent sample comparisons was that the significant alpha value was smaller than the specified tolerance, namely 0.02 <0.05, which means that there is a substantial difference in results from the use of the given model. Then, the average class with the developed hybrid model produces 85.03 while the control class produces an average value of 67.42. The developed model is declared suitable for use using the developed techniques and procedures.

Keywords: Development, Hybrid, Training

Share Link | Plain Format | Corresponding Author (Rama Boedi)


37 Educational Technology ABS-72

Students^ Perceptions in The Utilization of Zoom Video Conferencing on Speaking Ability in Distance Learning
Nita Kaniadewi

Universitas Muhammadiyah Prof. Dr. Hamka
nitakaniadewi[at]uhamka.ac.id


Abstract

This research investigated about students^ perception on the utilization of Zoom Video Conferencing in improving speaking ability in the midst of COVID-19 outbreak. This research aimed to obtain the valid evidence about EFL college student own their decent or wicked perception on the utilization of Zoom Video Conferencing for sharpening their speaking competences. Therefore, to assemble the data, the researcher involved 102 participants in some different majors by shared the close-ended and open-ended questionnaires in the form of Google Form in the research. Later, the researcher analyzed the data towards quantitative (close-ended questionnaires- five likert scale) and qualitative (open-ended questionnaires) approach. As the result, the close-ended questionnaire discovered that 48,23% students own their good perception if increasing speaking skills towards Zoom Video Conferencing can develop students^ positive attitude likened to neutral (32,54%) and strongly disagree or disagree (19,80%). Also, it was uncovered that 42,15% students responded that they agreed that the use of Zoom Video Conferencing have a great impact for developing speaking skills compared to neutral (31,37%) and strongly disagree or disagree respond (26,96%) Additionally, the result of open-ended questionnaire was 50% students agreed own their good perception and 78,43% students agreed that they feel the great advantages after they utilized Zoom videoconferencing in improving their speaking ability. Therefore, it can be summarized that students^ perception on the utilization of Zoom Video Conferencing in improving speaking ability were positive, thus students felt that improving speaking ability with the aid of Zoom Video Conferencing can rise their positive attitude and speaking ability in EFL classroom.

Keywords: Distance Learning- Zoom Video Conference- Speaking

Share Link | Plain Format | Corresponding Author (Nita Kaniadewi)


38 Educational Technology ABS-95

Interactive Media Based On 3D Animation On Natural Science Content For Elementary School V Class Students
Yunita Sari (a*), Arita Marini (a), Yuli Rahmawati (b)

a) Faculty Of Education,Universitas Negeri Jakarta, Jl Rawamangun Muka no:1, Jakarta, Indonesia
b) Faculty of Math and Science, Universitas Negeri Jakarta, Jl Rawamangun Muka no:1, Jakarta, Indonesia


Abstract

The purpose of this research is to determine the viability of developing interactive media using 3D animation for science instruction in elementary schools. This interactive media with 3D animation is intended to make it simpler for fifth graders to comprehend the science subject both online and offline. This study falls under the research and development (R and D) category. The Lee & Owens and ADDIE models are both used in the development design. Materials expert validation sheets, linguist validation sheets, and learning media expert validation sheets are examples of data gathering tools. In order to define the criteria for the validity of the interactive media products generated so as to acquire an acceptable category for use, the data obtained are examined, summarized, and drawn conclusions based on the qualifying criteria for the validity of the learning media. The study^s findings show that a very good category average of 4.65 was obtained based on the results of material expert validation, a very good category average of 4.60 was obtained based on linguist validation results, and a very good category average of 4.75 was obtained based on media expert validation results. good. We can draw the conclusion that 3D animation-based interactive media can be applied.

Keywords: 3D animation, natural science content, Elementary school

Share Link | Plain Format | Corresponding Author (Yunita Sari)


39 Educational Technology ABS-97

Validity of Metacognitive Awareness Inventory as A Measuring Tool for Metacognitive Ability in Problem Solving
Meilani Safitri- M.Ridwan Aziz

Universitas Sebelas Maret


Abstract

Metacognition becomes an important issue along with the trend of 21st century learning. Various studies related to metacognition have been carried out. This research is a literature study. The purpose of this study was to explore various theories about metacognition, especially the measurement of metacognition using the Metacognition Awareness Inventory (MAI) and its relation to problem solving. The data in this study are articles, previous research notes, documentation, research reports, and reference books. Data were analyzed through Systematic Literature Review (SLR). It can be concluded that the MAI is a valid instrument in measuring metacognition in problem solving.

Keywords: validity, metacognitive, awareness, inventory, measuring tools, problem solving

Share Link | Plain Format | Corresponding Author (MEILANI SAFITRI)


40 Educational Technology ABS-104

Development of Interactive Module Assisted with A Quick Response Code of Flat Side Building Based on PMRI Approach
Dodik Mulyono (a*), Sri Handayani (b), Atika Nur Hidayati (c)

a) University of PGRI Silampari
Jalan Mayor Toha, Air Kuti, Lubuk Linggau 31625, Indonesia
*stkip[at]stkippgri-lubuklinggau.ac.id
b) PSDKU POLSRI OKU, Sumatera Selatan
Jalan SD Model, Baturaja Permai, 32116 Sumatera Selatan, Indonesia
c) STIT Darul Fattah Bandar Lampung
Jalan Kopi 23A, Gedong Meneng, Rajabasa, 35145 Bandar Lampung


Abstract

This study aims to produce teaching materials that are valid, practical with the PMRI approach and assisted by the Quick Response Code, to determine the potential effects of teaching materials developed with the PMRI approach. The research method used is the research and development method by applying the design of Dick and Carey. This study produces teaching materials that are valid, practical and have potential effects based on the characteristics of Indonesia^s realistic mathematics education approach. Valid is illustrated from the results of expert judgment using teaching material assessment sheets. Practically depicted from the results of observations, interviews, and questionnaires. Potential effects are illustrated from tests of student learning outcomes. This research can be concluded that the interactive module assisted by quick response code is very suitable for use in building material in flat side space.

Keywords: Geometry- PMRI- Quick Respone Code

Share Link | Plain Format | Corresponding Author (Dodik Mulyono)


41 Educational Technology ABS-115

Analysis of the Need for Tsunami Disaster Mitigation Teaching Materials with the ASSURE Approach at SMA Negeri Pandeglang
Nurul Komariah, Ahmad Yani, Nandi.

Universitas Pendidikan Indonesia


Abstract

The coast of Pandeglang Regency is an area that has a high level of vulnerability to tsunami disasters, the need for tsunami disaster mitigation teaching materials for students in the region. Learning based on the needs and characteristics of students is needed so that learning becomes more effective. So the existing teaching materials need to be developed. This study aims to analyze the need for disaster mitigation teaching materials. This study uses a survey method, the sample used is students at SMAN 3 Pandeglang. The results showed that the learning style of students was 58.6% visual, 27.6% auditive, 3.4% kinesthetic, 6.9% visual-auditive, 3.4% balanced. Tsunami disaster mitigation teaching materials are needed that accommodate this learning style.

Keywords: Teaching Materials, ASSURE Approach, Tsunami Disaster Mitigation

Share Link | Plain Format | Corresponding Author (Nurul Komariah)


42 Educational Technology ABS-120

The Motivational and Educational aspects of Digital video game: A Theoretical Study
Santanu Sarkar* and Anuradha Choudry

Indian Institute of Technology, Kharagpur, West Bengal, India

*santanus383[at]gmail.com


Abstract

In the past decades, research, as well as industry practice, have increasingly expanded their focus from pragmatic issues of human-computer interaction - like utility or usability - to include aspects like emotion, the joy of use, user experience, or motivation. In this context, Video games have become not only increasingly attractive for players of both genders various ethnicities, and ages but are also utilized more and more for educational purposes. Thus, studying the educational potential for this new and controversial medium is of tremendous importance. Videogames can be used to improve the learning process since they are very attractive for most of today^s children, adolescents, and a growing number of adults. In this way, pupils increase their cognitive skills, their motivation for learning, and their attention while they are working/playing. If we also consider the increasing presence of new technologies in society in general and in classrooms in particular, we encounter a new way of teaching/learning. One of the most important factors in enabling students to learn through educational video games is maintaining high levels of motivation throughout the game. For several years, the use of new technologies in classrooms and the introduction of video games into learning processes have been proposed as suitable mechanisms to achieve these levels of motivation. The game process also allows abstract reasoning to develop in a stress-free environment unlike other more formal social or curricular situations. This study focuses on the motivational potential of video game playing to facilitate developmental processes through the unique combination of entertainment and learning, We also discuss by providing research-based areas of awareness and a discussion of factors that can facilitate understanding related to choosing and using video games. Furthermore, we emphasis on how educational games can be conceptualized from different theoretical perspectives on learning.

Keywords: Video game, motivation, education, learning, cognition

Share Link | Plain Format | Corresponding Author (SANTANU SARKAR)


43 Educational Technology ABS-122

STUDENT SELF DETERMINATION IN INTERNET-BASED LEARNING
Wahyuni(1), A. Juntika Nurihsan(2), Anne Hafina(3)

Universitas Pendidikan Indonesia


Abstract

This article aims to examine student self-determination in internet-based learning based on references from Iga Setia Utami^s (2016) article entitled Implementation of E-learning Using Moodle CMS to Improve Student Learning Activities. The scope of the study is about the concept of self-determination and internet-based learning in schools, the influencing factors, dimensions and efforts that can be made to develop it. The use value of self-determination studies in internet-based learning in an effort to improve quality to achieve educational goals, with it as a form of effort so that students can learn optimally. The article is presented based on a literature review regarding student self-determination in internet-based learning from related and current sources based on research that has been carried out for the last ten years starting from 2012 to 2022.

Keywords: self-determination, students, internet-based learning

Share Link | Plain Format | Corresponding Author (First Name Unknown Wahyuni)


44 Elementary Education ABS-12

Didactical Design Research: Efforts to Reduce Learning Obstacles in Elementary School Mathematics Learning
Ady Akbar (a*), Tatang Herman (b), Turmudi (c)

a) Universitas Pendidikan Indonesia, Bandung, Indonesia
*adyakbar09[at]gmail.com
b) Universitas Pendidikan Indonesia, Bandung, Indonesia
c) Universitas Pendidikan Indonesia, Bandung, Indonesia


Abstract

The teacher^s role in the learning process is to create a good didactic situation so that the situation will encourage students to learn mathematics. Mathematics learning in the classroom will be optimal if the teacher can reduce the learning obstacles experienced by students. This study aims to review the Didactical Design Research (DDR) literature as a formula to minimize student learning barriers so that a good didactic situation will be generated in the learning process. This research uses a qualitative approach with a literature review method through four steps, namely designing, implementing, analyzing, compiling, and writing a review. This research is expected to provide insight to researchers in developing DDR research. Practically, this research is also expected to be a guide for mathematics teachers to design good didactic situations to encourage learning situations in students

Keywords: Didactical Design Research- Learning Obstacles- Mathematics Learning

Share Link | Plain Format | Corresponding Author (Ady Akbar Akbar)


45 Elementary Education ABS-18

Bullying evidences among children and Teacher Protection at Primary Schools in a District of East Java.
Laurens Kaluge, Onik Farida Ni^matullah, Endang Surjati, Sri Wulandari

Graduate Program on Social Studies Education, Universitas PGRI Kanjuruhan - Malang, Indonesia


Abstract

Information about bullying perceived as negative actions that invited complaints from people, however, its handling at schools was still very minimally disclosed in educational research. This study raised the issue on pupil experiences and the teacher efforts to protect the victims against bullying on the basis of pupil gender and distance from home to school as the main aim. Two research questions were raised. Firstly, to what extent the bullying experience among children and teacher protection took place? Secondly, in terms of gender and home distance, did children bullying and teacher actions make difference? This study was a quantitative research. Samples were 149 pupils, obtained randomly from upper grades of ten elementary schools. The instrument was an online questionnaire consisted of items on individual characteristics and statements adopted from a bully index in Likert scale format. The data were processed through descriptive analysis and Anova. The descriptions of bullying explained that all the items appeared to be higher than the middle of the highest scores, meant that such phenomena tended to be critical. Results from Anova showed that no differences on bullying experiences between boys and girls except in perceiving fun, on teacher overlooking and on helps from the teacher to the victims, boys were significantly lower. Related to the home to school distance, mostly non difference except in teacher treatment more extensive to those who stay close to the school. The findings of this study had implications for educational policies in practices that are often complained of.

Keywords: bullying, elementary school, teacher protection

Share Link | Plain Format | Corresponding Author (Laurens Kaluge)


46 Elementary Education ABS-23

Use by Big Book Learning Media to Improve Literacy Skills and Interest in Reading Grade 1 SDN Tanggan 1 Gesi
Eriza Putri Ayu Ning Tias(a*), M.Galih Wicaksono(a), Endang Setyaningsih(a)

a) Biologi Education, Faculty of Teacher Training and Education, Muhammadiyah University of Surakarata, Jl. A. Yani, Mendungan, Pabelan, Kec. Kartasura, Kabupaten Sukoharjo, Jawa Tengah 57169


Abstract

SDN Tanggan 1 is a school that is included in the category of need to improve literacy and numeracy. The ability of students who are still less than the target expected by the government, especially in grade 1. There are 3 students who still cannot read, so it is hoped that the existence of this big book learning media can help those who cannot read and foster interest in reading. The purpose of this study is to describe the use of big book learning media to improve literacy skills and interest in reading grade 1 SDN Tanggan 1 Gesi. The study employed a qualitative descriptive method. The subjects were first-grade primary school students who were still unable to read. The research was conducted in one of the primary schools in Sragen City. The results revealed that students were more enthusiastic in learning to read using big book learning media. Their understanding to answer on the worksheet also increases than not using bigbook learning media.

Keywords: Literacy skil, Interest in reading- Big book- Grade 1 SDN Tanggan 1 Gesi- Learning Media

Share Link | Plain Format | Corresponding Author (Eriza Putri Ayu Ning Tias)


47 Elementary Education ABS-24

Portrait of Character Strengthening in the Era of the Covid 19 Pandemic
Budi Setiawan1, 2, a), Wawan Sundawan Suherman1, b), Wuri Wuryandani1, c), Sugito1, d), Heri Retnawati1, e)

1Universitas Negeri Yogyakarta
Jalan. Colombo Yogyakarta No.1, Karang Malang, Caturtunggal, Kec. Depok, Kabupaten Sleman, Daerah Istimewa Yogyakarta 55281, Indonesia
2Universitas Terbuka
Jalan. Kol. H. Burlian No.96, Karya Baru, Kec. Alang-Alang Lebar, Kota Palembang, Sumatera Selatan 30154, Indonesia


Abstract

The crisis in the character values of elementary school students is increasing during the Covid-19 pandemic. This can be seen from the character survey index number conducted by the Research and Development Center for Religious and Religious Education in 2021, therefore needs to be a strengthening of student character values by the school. However, due to the Covid-19 pandemic, many schools have forgotten the application of character education to students because learning must be done online. This study aims to describe character values and strategies for strengthening the character of elementary school students in the Covid 19 pandemic era. This study used phenomenological research. The participants of this study were elementary school teachers in Padang City, Pekanbaru City, Palembang City, Jember Regency, Banyuwangi Regency, Kediri Regency, Yogyakarta City, and Kupang Regency. Data was collected by FGD, in-depth interviews and observations with respondents. Data analysis was carried out using the Milles & Huberman model with the stages of data reduction, data presentation, conclusion drawing, and verification. The results of this study conclude that there are problems in the practice of applying Pancasila values in learning in elementary schools. Some of the character values that are applied are not yet fully related to the values of Pancasila and not all of them are applied to the values of Pancasila and most schools apply coaching and habituation to the character values of students, but the strategy of the Pancasila Profile Strengthening Project is still not properly implemented.

Keywords: Character Strengthening, Covid 19 Pandemic Era, Elementary School

Share Link | Plain Format | Corresponding Author (Budi Setiawan)


48 Elementary Education ABS-30

Investigating the Role of Science Learning Multimedia and Scientific Inquiry Models on Students^Critical Thinking
Uswatun Hasanah (a*), I Made Astra (b), Mohammad Syarif Sumantri(c)

(a,b,c) Universitas Negeri Jakarta


Abstract

Purpose. Critical thinking skills are very important to be trained since elementary school age. This is because critical thinking is a better predictor than intelligence because someone who has the ability to think critically is able to perform analysis, interpretation, inference in solving a problem based on existing facts and concepts. This study aims to analyze the role of interactive multimedia science and scientific inquiry model on students^ critical thinking skills. Methods. This study uses a quantitative research method, with a sample of 230 elementary school students in the South Jakarta area selected by purposive sampling technique. SEM is used to test the relationship between variables. Findings. The results of this study prove that the role of interactive multimedia of science and the scientific inquiry model contribute to improving critical thinking skills. Implications for Research and Practice. Through interactive science multimedia, students will easily master science material in an active and fun way because it is presented in a concrete and integrated manner. In addition, the application of the scientific inquiry model can invite students to practice scientific thinking and carry out investigative inquiry processes so that their critical thinking skills will increase. The results of this study will contribute and provide solutions for education practitioners to stimulate critical thinking skills from elementary school age so as to create a young generation who is critical and able to solve problems scientifically.

Keywords: critical thinking- scientific inquiry- science multimedia

Share Link | Plain Format | Corresponding Author (Uswatun Hasanah)


49 Elementary Education ABS-31

E-SMART Model For Elementary Schools
Ricka Tesi Muskania, Arifin Maksum, I Made Astra

Universitas Negeri Jakarta


Abstract

STEM education is of global concern in preparing students to become a generation with 21st century skills. The country of Indonesia is currently focusing on implementing STEM education with various approaches, models and strategies. This study aims to describe the latest learning model with a STEM approach and project-based learning that can be applied to students, especially elementary schools. This research method is descriptive qualitative with the type of literature study from various books and journal articles. generation with 21st century skills. The country of Indonesia is currently focusing on implementing STEM education with various approaches, models and strategies. This study aims to describe the latest learning model with a STEM approach and project-based learning that can be applied to students, especially elementary schools. This research method is descriptive qualitative with the type of literature study from various books and journal articles. The results showed that the E-SMART Learning model is a science learning model that can be applied to elementary schools with four steps, namely exploration, share, manipulation, and release together. Steps must be carried out sequentially in order to obtain maximum results to be able to make students as little scientists who are capable, skilled and at the same time strengthen the confidence of students who are built from E-SMART learning activities.

Keywords: E-SMART, STEM, PjBL, Natural Science

Share Link | Plain Format | Corresponding Author (Ricka Tesi Muskania)


50 Elementary Education ABS-37

Design Smart Fairytale Based on Multicultural Values To Improve Reading Literacy of Elementary School Students
Prayuningtyas Angger Wardhani, Nurhartati Fuad

Universitas Negeri Jakarta


Abstract

This study aims to validate the multicultural-based smart fairytale design in improving the reading literacy of elementary school students. Methodology: This study uses a Research and Development (R&D) approach with the following steps: (1) preliminary study, (2) development, and (3) implementation. The population is elementary school students. The research sample amounted to 30 elementary school students. The data collected is a smart fairytale design that has been validated, reading literacy for elementary school students. Furthermore, the data were analyzed with the help of SPPS 20. The results showed that the smart fairytale design developed was feasible to use. On the other hand, the design can also improve the reading literacy of elementary school students.

Keywords: smart fairytale, multicultural and reading literacy

Share Link | Plain Format | Corresponding Author (Prayuningtyas Wardhani)


51 Elementary Education ABS-38

KNOWLEDGE ANALYSIS OF ELEMENTARY SCHOOL STUDENTS REGARDING PUBERTY
Herlina Usman, Erry Utomo, Nurfadhilah, Noldy Pelenkahu, Teguh Trianung Djoko Susanto

Education Faculty Universitas Negeri Jakarta


Abstract

National survey show that lack of Indonesian adolescents^ knowledge regarding puberty. On the other hand, the primary school sign of puberty as a marker of the final stage has occurred at the age of 9 years, while still sitting in elementary school. This study aims to identify puberty knowledge of elementary school students with gender-based analysis. The method used is an online survey and analysis using an independent T test equipped with item knowledge analysis. The samples taken were 221 elementary school students throughout Indonesia. The results of the analysis showed that the knowledge of female students was significantly higher than that of male students. While the One-way ANOVA test shows that the difference in knowledge based on level/class is not significant, however, if first year student^s data is ignored, it can be seen that the higher the level, the higher the students^ knowledge. The most questions answered correctly by both female and male students were related to smoking as a behavior that must be avoided and its dangers, while the questions that were answered the least were related to the characteristics of puberty in males. Massive, measurable, and planned interventions need to be carried out on an ongoing basis to be able to increase the knowledge of elementary school students about puberty.

Keywords: elementary school students, knowledge, puberty

Share Link | Plain Format | Corresponding Author (Herlina Usman)


52 Elementary Education ABS-45

THE EFFECTIVENESS OF PROJECT-BASED LEARNING-BASED ECOLITERACY MODULE IN IMPROVING THE LEARNING OUTCOMES OF ELEMENTARY SCHOOL STUDENTS
Rana Gustian Nugraha (a*), Fasli Jalal (b), Endry Boeriswati (c)

a) postgraduate doctoral program Universitas Negeri Jakarta, Jalan Pemuda No. 28 Rt 14 Rawamangun, Kota Jakarta Timur, DKI Jakarta 13220, Indonesia
*ranaagustian[at]upi.edu
b) postgraduate program Universitas Negeri Jakarta, Jalan Pemuda No. 28 Rt 14 Rawamangun, Kota Jakarta Timur, DKI Jakarta 13220, Indonesia
c) postgraduate program Universitas Negeri Jakarta, Jalan Pemuda No. 28 Rt 14 Rawamangun, Kota Jakarta Timur, DKI Jakarta 13220, Indonesia


Abstract

This research is motivated by the low learning outcomes of fourth-grade elementary school students. This study aims to see the effectiveness of the project-based learning-based eco-literacy module in improving the learning outcomes of fourth-grade elementary school students in Majalengka Regency, West Java Province with a total of 100 students as respondents. The method used in this research is the experimental method. The results of the t-test analysis showed differences in learning outcomes between the pre-test and post-test. Based on the results of the study, it can be concluded that the project-based learning-based eco-literacy module used in the study has proven to be effective and has a potential effect on student learning outcomes in elementary school learning.

Keywords: learning module, eco-literacy, project-based learning

Share Link | Plain Format | Corresponding Author (Rana Gustian Nugraha)


53 Elementary Education ABS-66

ETNOMATEMATIKA GEOMETRI PADA KAPAL TRADISIONAL PINISI
Ady Akbar (a), Turmudi(b), Tatang Herman (c)

(a), (b), (c). Universitas Pendidikan Indonesia


Abstract

Kapal Pinisi adalah kapal kayu tradisional berasal dari Kabupaten Bulukumba Sulawesi Selatan. Pengetahuan dan keahlian masyarakat Bulukumba dalam membuat Pinisi telah diakui oleh UNESCO sejak 2017 melalui penetapan seni pembuatan Pinisi sebagai warisan budaya dunia tak benda. Penelitian ini bertujuan untuk mengeksplorasi konsep etnomatematika geometri yang terdapat Kapal Pinisi. Metode yang digunakan dalam penelitian ini adalah metode eksploratif-deskriptif melalui pendekatan etnografi untuk menjelaskan dan menganalisis konsep etnomatematika geometri pada komponen kapal pinisi. Teknik pengumpulan data dilakukan melalui kajian literatur, observasi, wawancara, dan dokumentasi. Teknik analisis data yang digunakan adalah interactive model, yaitu reduksi data (data reduction, penyajian data (display data), dan penarikan kesimpulan (verifikasi). Pemeriksaan keabsahan data dilakukan dengan triangulasi sumber. Hasil penelitian menunjukkan bahwa terdapat konsep etnomatematika geometri bangun datar dan bangun ruang pada sejumlah komponen kapal pinisi. Konsep etnomatematika geometri yang dimaksud adalah: (1) Konsep segitiga yang terdapat pada bentuk layar, (2) konsep persegi panjang yang terdapat pada papan lambung kapal, (3) konsep geometri ruang berupa balok yang terdapat komponen lunas kapal, dan 4) konsep geometri ruang berupa kerucut yang terdapat pada komponen pasak kapal.

Keywords: pinisi, geometri, etnomatematika

Share Link | Plain Format | Corresponding Author (Ady Akbar Akbar)


54 Elementary Education ABS-77

Powtoon-Based Audio-Visual Media to Improve Mathematics Understanding Ability For Sixth Grade Elementary School Students
Arita Marini (a*), Nindya Pavita Prilia (a), Siti Gomo Attas (b), Julius Sagita (a), Arifin Maksum (a), Desy Safitri (c), Leola Dewiyani (d), Musril Zahari (e), Teguh Trianung Djoko Susanto (a)

a) Faculty of Education, Universitas Negeri Jakarta, Jl Rawamangun Muka No: 1, Jakarta, Indonesia
b) Faculty of Language and Literature, Universitas Negeri Jakarta, Jl Rawamangun Muka No: 1, Jakarta, Indonesia
c) Faculty of Social Science, Universitas Negeri Jakarta, Jl Rawamangun Muka No: 1, Jakarta, Indonesia
d) Faculty of Engineering, Universitas Muhammadiyah Jakarta, Jl. Cempaka Putih Tengah I, Jakarta, Indonesia
e) Sekolah Tinggi Ilmu Ekonomi Indonesia, Jl. Kayu Jati Raya 11 A, Jakarta, Indonesia


Abstract

Several studies shows that Powtoon-based learning media motivates the students to learn so that it can increase the student interests. However, the effectiveness of this media in understanding learning has not been studied. The aim of this study is to find out about the effect of applying audiovisual Powtoon media to improve the mathematical understanding ability of sixth-grade elementary school students. The research method used one group pretest-posttest design to compare the conditions before treatment and after treatment given. This study took random samples of 132 sixth grade elementary school students with the Slovin formula in Cipayung District, East Jakarta, to be used as an experimental group. The data analysis technique used in this research is the normality test, homogeneity test, dan the Kolmogorov Smirnov test. Based on the results of the paired sample t test, it is known that the significance value is 0.00 < 0.05, then Ho is rejected and Ha is accepted. It can be concluded that the use of audio visual Powtoon media affects the level of students^ mathematical understanding in grade 6 at Elementary School in the Cipayung district, East Jakarta in Indonesia.

Keywords: audiovisual Powtoon media- mathematical understanding ability- elementary school students

Share Link | Plain Format | Corresponding Author (ARITA MARINI)


55 Elementary Education ABS-78

Interactive Digital Comic in Indonesian Language Course for Elementary School Student Character Building
Zulela MS (a*), Nahdah Khayyira (a), Arita Marini (a), Julius Sagita (a), Desy Safitri (b), Arifin Maksum (a), Leola Dewiyani (c), Musril Zahari (d), Teguh Trianung Djoko Susanto (a)

a) Faculty of Education, Universitas Negeri Jakarta, Jl Rawamangun Muka No: 1, Jakarta, Indonesia
b) Faculty of Social Science, Universitas Negeri Jakarta, Jl Rawamangun Muka No: 1, Jakarta, Indonesia
c) Faculty of Engineering, Universitas Muhammadiyah Jakarta, Jl. Cempaka Putih Tengah I, Jakarta, Indonesia
d) Sekolah Tinggi Ilmu Ekonomi Indonesia, Jl. Kayu Jati Raya 11 A, Jakarta, Indonesia


Abstract

The previous studies found that visual learning media in the form of comics that are not yet interactive. This research was conducted to examine interactive digital comic in Indonesian Language Course developed for first grade elementary school student character building. This research used R&D method with ADDIE development model from Dick and Carry to develop interactive digital comic in Indonesian Language Course. The effectiveness of this product used one group pretest-posttest design where this test is carried out to compare the conditions before treatment and given after treatment for 106 elementary school students taken using the slovin formula in Palmerah sub-district, West Jakarta region. Data analysis techniques used the normality test with Kolmogorov Smirnov test and the homogeneity test with the Levene^s Test. The results of the paired sample t test show that the significance value (2 tailed) is 0.00 < 0.05, then Ho is rejected and Ha is accepted. It can be highlighted that the conclusion is that the use of interactive digital comic media has a positive effect in increasing the understanding of character building for first grade students at elementary school in Palmerah sub-district.

Keywords: interactive digital comic- character building- Indonesian Language Course

Share Link | Plain Format | Corresponding Author (ARITA MARINI)


56 Elementary Education ABS-79

Interactive Module Based on QR Code to Increase Learning Interest in Social Studies for Grade V Elementary School Students
Arifin Maksum (a*), Syafa Khairunnisa (a), Arita Marini (a), Julius Sagita (a), Desy Safitri (b), Zulela MS (a), Leola Dewiyani (c), Musril Zahari (d), Teguh Trianung Djoko Susanto (a)

a) Faculty of Education, Universitas Negeri Jakarta, Jl Rawamangun Muka No: 1, Jakarta, Indonesia
b) Faculty of Social Science, Universitas Negeri Jakarta, Jl Rawamangun Muka No: 1, Jakarta, Indonesia
c) Faculty of Engineering, Universitas Muhammadiyah Jakarta, Jl. Cempaka Putih Tengah I, Jakarta, Indonesia
d) Sekolah Tinggi Ilmu Ekonomi Indonesia, Jl. Kayu Jati Raya 11 A, Jakarta, Indonesia


Abstract

Previous research has only produced technology-based modules without linking to the QR Code. This study was conducted to examine the effectiveness of interactive module based on QR Code to increase learning interest for fifth grade elementary school students in Pasar Rebo District, East Jakarta. This study used the Research and Development (R&D) method to develop an interactive module based on QR Code product and to test the effectiveness of the resulting product, the researcher used an experimental method of one group pretest and post-test design. This research and development used the ADDIE model consisting of 5 stages- analyze, design, development, implementation, and evaluation. The population that the researcher used in this study are fifth grade elementary school in Pasar Rebo District, East Jakarta. In statistical analysis, the Kolmogorov Smirnov test was used to test normality of data distribution and inferential statistics for hypothesis testing utilized paired sample t-test. The result of the paired sample t-test shows that the significance value (2-tailed) is 0.00 < 0.05, so Ho is rejected and Ha is accepted. It can be concluded that the use of interactive module based on QR Code has a positive influence on the learning interest of fifth grade elementary school students.

Keywords: interactive module based on QR Code- learning interest- social studies- elementary school students

Share Link | Plain Format | Corresponding Author (ARITA MARINI)


57 Elementary Education ABS-80

Quizizz-Based Interactive Multimedia to Improve Science Learning Outcomes of the Sixth Grade Elementary School Students
Desy Safitri (a*), Ahmad Rizik (a), Arita Marini (a), Julius Sagita (a), Arifin Maksum (a), Zulela MS (a), Leola Dewiyani (c), Musril Zahari (d), Teguh Trianung Djoko Susanto (a)

a) Faculty of Education, Universitas Negeri Jakarta, Jl Rawamangun Muka No: 1, Jakarta, Indonesia
b) Faculty of Social Science, Universitas Negeri Jakarta, Jl Rawamangun Muka No: 1, Jakarta, Indonesia
c) Faculty of Engineering, Universitas Muhammadiyah Jakarta, Jl. Cempaka Putih Tengah I, Jakarta, Indonesia
d) Sekolah Tinggi Ilmu Ekonomi Indonesia, Jl. Kayu Jati Raya 11 A, Jakarta, Indonesia


Abstract

Previous research related to learning in class only focused on one media. This research was conducted to examine the effect of Quizizz-based interactive multimedia learning, to improve science learning outcomes for elementary school students. This study used an experimental research design, where the experimental group received special treatment while the control group only studied conventionally. The population that the researcher used in this study were elementary school students in the Kalideres sub-district, West Jakarta in Indonesia. The sample of this study was taken randomly using the Slovin formula consisting of 154 students consisting of the experimental and control groups. In statistical analysis, normality test was performed with The Kolmogorov-Smirnov test and Levene^s test for data homogeneity. This study uses a t-test to test the hypothesis in this research. From the t-test using SPSS 24, it is found out that Sig.(2-tailed) is 0.002 smaller than 0.05. It can be concluded that Quizizz-based interactive media can improve science learning outcomes for grade 6 elementary school students in Kalideres sub-district, West Jakarta.

Keywords: Quizizz-based interactive multimedia learning- learning outcomes- Quizizz-based interactive multimedia learning

Share Link | Plain Format | Corresponding Author (ARITA MARINI)


58 Elementary Education ABS-84

THE EFFECT OF SCHOOL CULTURE ON STUDENT CHARACTER
Yuli Mulyawati (a*), Rais Hidayat (b), Ratih Purnamasari (c), Tustiyana Windiyani (d)

(a, b, c, dan d) Universitas Pakuan. Jl. Pakuan No.452, RT.02/RW.06, Tegallega, Kecamatan Bogor Tengah, Kota Bogor, Jawa Barat 16129


Abstract

In this era of globalization, a nation^s progress starts with its people^s character. Student personality allows students to face and overcome problems in life and their environment, set values and norms in everyday life, and practice and build positive things that students can get. Description and characteristics of students. There are three important elements that play a role in the formation of personality, namely the family environment, school environment, and social environment. This research was conducted using a quantitative survey method and a survey method using a multivariate analysis method. The purpose of this study was to clarify the impact of school culture on students^ personalities. The survey involved a sample of Rawailat Cileungsi Elementary School students for the 2019/2020 academic year, fourth-grade students in Bogor Regency, and 40 respondents. The data for this study were obtained using a Likert scale questionnaire on the variables of school culture and student personality. Statistical analysis of school culture data shows the personality of students, as shown by statistical analysis which found a correlation coefficient value of 0.523 (rxy) and 3.781 counts. Here, the diagnostic factor (r2) is 0.273 or 27.3%. This means that 27.3% of students personalities are determined by school culture through the regression equation = 42.616 + 0.695X. The remaining 72.7% is determined by other factors. Therefore, it can be concluded that school culture has a positive impact on students^ personalities. This shows that we need to pay attention to school culture in order to form a good student personality

Keywords: School Culture, Student Character

Share Link | Plain Format | Corresponding Author (Yuli Mulyawati)


59 Elementary Education ABS-99

THE SCHOOL PAID BY WASTE MANAGEMENT IN THE AIM TO ELEVATE THE SCHOOL INDEPENDENCE AND POSITIVE CHARACTER OF ELEMENTARY SCHOOL
Riska Novalia (a*), Arita Marini (b), Zulela (b), Syarif Sumantri (b), Adi Apriadi Adiansha (c)

a*) Elementary Education, Jakarta State University, Jl. R.Mangun Muka Raya No.11, Daerah Khusus Ibukota Jakarta 13220- *riskanovalia28[at]gmail.com-

b) Elementary Education, Jakarta State University, Jl. R.Mangun Muka Raya No.11, Daerah Khusus Ibukota Jakarta 13220- aritamarini[at]unj.ac.id- zulela.ms[at]unj.ac.id- syarifsumantri[at]unj.ac.id

c) Elementary Education, STKIP Taman Siswa Bima, Jl. Pendidikan Taman Siswa No. 1 Palibelo Bima, Kabupaten Bima NTB, 84173- adiapriadiadiansyah[at]gmail.com


Abstract

The aim of this is research is to understand the impact of the school paid by waste management in the aim to elevate the school independence and the positive character of students in elementary school. The Method of the research is one group pretest-post test design . The Evaluation performed by comparing the before and after the school applying the paid by waste- management school in increasing school independence and the positive character of students in elementary school. The research sample is 50 students of second-grade elementary school students in Bekasi ,West Java. The analysis technique applied in the research is the normality test, homogeneity test, Kolmogorov test Smirnov test. The conclusion of the research which is the application of the school paid by waste management Based on the results of T sample of pairs -sample t-test, known that the significance value is 0.00 < 0.05, then Ho is rejected and Ha is accepted. With the Result that conclusion of research which is the application of the school paid by waste- management is able to elevate the school independence and to increase the positive character of second grade students in , Bekasi Regency , West Java.

Keywords: Waste Paid School Management, School Independence, Student Character

Share Link | Plain Format | Corresponding Author (Riska Novalia)


60 Elementary Education ABS-123

APPLICATION OF ETNOMATHEMATIC BASED LEARNING IN INCREASING THE MOTIVATION TO LEARN MATHEMATICS OF ELEMENTARY SCHOOL STUDENTS
Sarfa Wassahua (a*), Arita Marini(b), Makmuri (b)

1. IAIN Ambon, fakultas Keguruan dan ilmu pendidikan program studi pendidikan dasar, jln. Tarmizi Taher kebuncengkeh Ambon
2. Universitas Negeri Jakarta, Jl. Pemuda No. 10 Rawamangun, Jakarta Timur


Abstract

The motivation to learn mathematics of elementary school students in Ambon city is very low so that it has an impact on low learning outcomes. The low motivation to learn mathematics is due to the learning method or approach that is applied does not support learning activities in the classroom. The ethnomathematical approach is an approach that integrates mathematics and culture by using cultural symbols in Maluku children^s dances as a medium in presenting abstract mathematical concepts to realistic concepts. This study uses a qualitative descriptive where this study describes the condition of students during the learning process using an ethnomathematical approach. The purpose of this study was to determine the motivation to learn mathematics in elementary school students^ data building materials. The instruments used were observation and interviews. Data analysis technique using data triangulation. The results showed an increase in motivation to learn mathematics by using an ethnomathematical approach. Thus, it can be concluded that the ethnomathematical approach can increase the motivation to learn mathematics in elementary school students in Ambon City

Keywords: Ethnomathematical Approach, Motivation to Learn Mathematics

Share Link | Plain Format | Corresponding Author (Sarfa Wassahua)


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