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Quizizz-Based Interactive Multimedia to Improve Science Learning Outcomes of the Sixth Grade Elementary School Students a) Faculty of Education, Universitas Negeri Jakarta, Jl Rawamangun Muka No: 1, Jakarta, Indonesia Abstract Previous research related to learning in class only focused on one media. This research was conducted to examine the effect of Quizizz-based interactive multimedia learning, to improve science learning outcomes for elementary school students. This study used an experimental research design, where the experimental group received special treatment while the control group only studied conventionally. The population that the researcher used in this study were elementary school students in the Kalideres sub-district, West Jakarta in Indonesia. The sample of this study was taken randomly using the Slovin formula consisting of 154 students consisting of the experimental and control groups. In statistical analysis, normality test was performed with The Kolmogorov-Smirnov test and Levene^s test for data homogeneity. This study uses a t-test to test the hypothesis in this research. From the t-test using SPSS 24, it is found out that Sig.(2-tailed) is 0.002 smaller than 0.05. It can be concluded that Quizizz-based interactive media can improve science learning outcomes for grade 6 elementary school students in Kalideres sub-district, West Jakarta. Keywords: Quizizz-based interactive multimedia learning- learning outcomes- Quizizz-based interactive multimedia learning Topic: Elementary Education |
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