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Interactive Module Based on QR Code to Increase Learning Interest in Social Studies for Grade V Elementary School Students a) Faculty of Education, Universitas Negeri Jakarta, Jl Rawamangun Muka No: 1, Jakarta, Indonesia Abstract Previous research has only produced technology-based modules without linking to the QR Code. This study was conducted to examine the effectiveness of interactive module based on QR Code to increase learning interest for fifth grade elementary school students in Pasar Rebo District, East Jakarta. This study used the Research and Development (R&D) method to develop an interactive module based on QR Code product and to test the effectiveness of the resulting product, the researcher used an experimental method of one group pretest and post-test design. This research and development used the ADDIE model consisting of 5 stages- analyze, design, development, implementation, and evaluation. The population that the researcher used in this study are fifth grade elementary school in Pasar Rebo District, East Jakarta. In statistical analysis, the Kolmogorov Smirnov test was used to test normality of data distribution and inferential statistics for hypothesis testing utilized paired sample t-test. The result of the paired sample t-test shows that the significance value (2-tailed) is 0.00 < 0.05, so Ho is rejected and Ha is accepted. It can be concluded that the use of interactive module based on QR Code has a positive influence on the learning interest of fifth grade elementary school students. Keywords: interactive module based on QR Code- learning interest- social studies- elementary school students Topic: Elementary Education |
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