Interactive Digital Comic in Indonesian Language Course for Elementary School Student Character Building
Zulela MS (a*), Nahdah Khayyira (a), Arita Marini (a), Julius Sagita (a), Desy Safitri (b), Arifin Maksum (a), Leola Dewiyani (c), Musril Zahari (d), Teguh Trianung Djoko Susanto (a)

a) Faculty of Education, Universitas Negeri Jakarta, Jl Rawamangun Muka No: 1, Jakarta, Indonesia
b) Faculty of Social Science, Universitas Negeri Jakarta, Jl Rawamangun Muka No: 1, Jakarta, Indonesia
c) Faculty of Engineering, Universitas Muhammadiyah Jakarta, Jl. Cempaka Putih Tengah I, Jakarta, Indonesia
d) Sekolah Tinggi Ilmu Ekonomi Indonesia, Jl. Kayu Jati Raya 11 A, Jakarta, Indonesia


Abstract

The previous studies found that visual learning media in the form of comics that are not yet interactive. This research was conducted to examine interactive digital comic in Indonesian Language Course developed for first grade elementary school student character building. This research used R&D method with ADDIE development model from Dick and Carry to develop interactive digital comic in Indonesian Language Course. The effectiveness of this product used one group pretest-posttest design where this test is carried out to compare the conditions before treatment and given after treatment for 106 elementary school students taken using the slovin formula in Palmerah sub-district, West Jakarta region. Data analysis techniques used the normality test with Kolmogorov Smirnov test and the homogeneity test with the Levene^s Test. The results of the paired sample t test show that the significance value (2 tailed) is 0.00 < 0.05, then Ho is rejected and Ha is accepted. It can be highlighted that the conclusion is that the use of interactive digital comic media has a positive effect in increasing the understanding of character building for first grade students at elementary school in Palmerah sub-district.

Keywords: interactive digital comic- character building- Indonesian Language Course

Topic: Elementary Education

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