Development of SIMPONI (Interactive Pianica Simulator) as a Learning Media for Music Education in Junior High Schools Bagus Waluyo Arif, Dinny Devi Triana, Dian Herdiati
Universitas Negeri Jakarta
Abstract
This study aims to develop SIMPONI (Interactive Pianica Simulator) as an innovative learning media to enhance the effectiveness of music education, specifically pianica instruction, at the junior high school level. The research was motivated by the limited availability of musical instruments in schools and the lack of interactive instructional media, which negatively affects students^ learning motivation and instrumental performance skills. This research employed a Research and Development (R&D) approach using the ADDIE model, which consists of five stages: analysis, design, development, implementation, and evaluation. Product validation was conducted by material and media experts, resulting in an average feasibility score of 87.5%, categorized as highly feasible. Students^ responses in small and large group trials reached an average score of 91% in the very good category, indicating that the media is highly practical. Learning effectiveness was demonstrated by an improvement in students^ learning outcomes from an average pretest score of 58 to a posttest score of 84, yielding an N-Gain value of 0.62 in the moderate effectiveness category. The results showed that SIMPONI successfully improved students^ learning autonomy, musical notation understanding, and pianica playing skills through interactive practice. Furthermore, the media supports technology-based learning in line with the implementation of the Merdeka Curriculum. Therefore, SIMPONI is considered appropriate for use as an alternative learning media to overcome limitations in musical instruments and to promote adaptive, creative, and meaningful music learning in junior high schools.
Keywords: SIMPONI, interactive learning media, pianica simulator, ADDIE, music education, junior high school.
Topic: AI in Language, Literature and Arts Education