Developing Gen-Z Cards with Deep Learning to Enhance Sexual Health Literacy among Senior High School Students
Agung Witjoro(a*), Arindra Nirbaya(a), Nur^aini Kartikasari(a), Moch. Yunus(a), Galang Raka Abdilah(a), Luffi Karimah(a), Alfiatus Sa^diyah(a), Wintang Wanudya Kristianto(a), Wachidah Hayuana(a)

(a)Department of Biology Education, Universitas Negeri Malang, Malang, Indonesia


Abstract

This study addresses the urgent need to enhance adolescents^ sexual health literacy in Indonesia, where low understanding contributes to high rates of unintended pregnancies, sexually transmitted infections, and risky behaviors. The research aimed to develop and evaluate GEN-Z Cards, an interactive visual learning medium based on a deep learning approach, to improve meaningful understanding, emotional engagement, and critical reflection on sexual health issues among high school students. Using the ADDIE (Analyze, Design, Develop, Implement, Evaluate) research and development model, learning materials were designed and validated through expert review, then implemented with Grade XI students at SMA Laboratorium Universitas Negeri Malang during the 2025/2026 academic year. Data were collected through a modified HL-EU-Q47 questionnaire, learning outcome tests, and deep learning observation sheets, and were analyzed descriptively. Results showed that the GEN-Z Cards were highly valid (media 97.64%, materials and devices 100%), practical, and well-received (student response 92.1%). Learning outcomes improved with an N-Gain of 0.5 (medium category). Sexual health literacy increased from a pretest average of 75.58 (sufficient category) to a posttest average of 83.72, demonstrating better application of health information, although critical evaluation skills remained less developed. These findings demonstrate that GEN-Z Cards foster active, enjoyable learning and have potential as an innovative medium for strengthening sexual health literacy among Generation Z students. Future studies should expand the sample, apply longer-term interventions, and include behavioral assessments to enhance evaluative skills.

Keywords: Deep learning- GEN-Z Cards- sexual health literacy- teaching media- youth education

Topic: Inclusive Learning through Creative Media and Methods

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