Development of Hockey^s Learning Media Base of Augmented Reality Syahputra Manik (a*), Ibrahim (b**), Siti Rahima Gultom (c***), Ramlan Sahputera Sagala (d****)
(a) Department of Sports Coaching and Education, Faculty of Sports Science, Medan State University, Medan, North Sumatra, Indonesia.
* putramanik[at]unimed.ac.id
(b) Department of Sports Coaching and Education, Faculty of Sports Science, Medan State University, Medan, North Sumatra, Indonesia.
** ibrahockey[at]yahoo.com
(c) Department of Sports Coaching and Education, Faculty of Sports Science, Medan State University, Medan, North Sumatra, Indonesia.
*** sitigultom[at]unimed.ac.id
(d) Department of Sports Coaching and Education, Faculty of Sports Science, Medan State University, Medan, North Sumatra, Indonesia.
**** ramlan[at]unimed.ac.id
Abstract
The purpose of this research is to develop hockey^s learning media based of augmented reality that will be used in teaching basic hockey techniques to students of basic hockey skills courses. The resulting product is hockey^s learning media besed of augmented reality. This research procedure uses Borg & Gall^s research and development steps which are simplified by changing into five main steps: (1) information gathering (2) product design developed (3) expert validation and revision (4) small-scale field trial and revision (5) large-scale field trial and final product revision. Data analysis techniques used in this research through two ways, namely quantitative and qualitative.