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Learning Media Needs Analysis Using Augmented Reality Educational Games
Muhammad Dominique Mendoza, Olnes Yosefa Hutajulu, Reni Rahmadani, Ishaq Matondang

Universitas Negeri Medan


Abstract

The field of learning media constantly adapts to advancements in technology, encompassing print technology, audiovisual media, computer-based media, and the integration of print and computer technologies. Augmented Reality (AR) technology enables the integration of print and computer technologies, allowing for the combination of media in a learning environment. Augmented reality (AR) is a technology that integrates virtual elements into the real world in real-time. A computer network system consists of hardware, software, transmission media, network topology, and security. Currently, the process of teaching media to recognize network topology is still repetitive, mostly relying on visual aids such as photos, books, or other projection tools. By employing Augmented Reality technology, it becomes possible to seamlessly integrate virtual elements into the physical environment. This enables the transformation of items into three-dimensional representations, so enhancing the learning process and fostering students curiosity.

Keywords: Keywords: Augmented reality educational game, Quality of learning experience, Game-based learning, Interactive learning environment

Topic: Multimedia and e-learning system

Plain Format | Corresponding Author (Olnes Yosefa Hutajulu)

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