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Degitalization of Karate Course Learning
Sanusi Hasibuan, Indra kasih, Albadi Sinulingga, Dicky Edwar Daulay

Medan State University, Indonesia


Abstract

The aim of this research is to produce a new product in the form of digital-based karate learning media. This research was conducted at the sports science faculty at the Medan State University physical education health recreation study program. The research was carried out from February to May 2024. This sample used tests from experts and 15 as the initial sample and 35 second samples. This research model uses the ADDIE model consisting of five steps. The instrument in this development research is to use data collection instruments, including questionnaires. Research Results: 1. Analyze. 2. Design (Design). 3. Develop The development stage consists of 3 steps, namely for the validation test, the first and second karate experts experience an increase of 10%. For tests by experts, the first and second media experienced an increase of 25%. For the first and second language expert tests there was an increase of 25%. For the expert assessment of the first and second applications, there was an increase of 25%. For small group and large group tests there was an increase of 20%. The conclusion is that the media can be used as a medium for learning karate kata material for students of physical education, health and recreation, Faculty of Sports Science, Medan State University.

Keywords: Digitalization of Karate Media

Topic: Sport Sciences and Heritage Culture

Plain Format | Corresponding Author (sanusi Hasibuan)

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