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DEVELOPMENT OF AN INTERACTIVE DIGITAL BOOK BASED ON PROBLEM BASED LEARNING TO IMPROVE STUDENTS^ PERFORMING ARTS MANAGEMENT SKILLS IN PG PAUD EDUTAINMENT COURSES Elya Siska Anggraini (a*), Aman Simaremare (b), D. Simatupang (b), Dwi Septi Anjas Wulan (b)
Medan State University
Abstract
This research began with the absence of digital interactive books that facilitate students in improving students^ learning skills and independence. Thus, this research aims to (1) develop digital interactive books for Edutainment courses- (2) Testing the suitability level of digital interactive books as Edutainment learning media- and (3) Knowing the validation/assessment of media experts, material experts, language experts on problem based learning media to improve the performing arts management skills of PG PAUD students.
The method used in this research uses research and development (Research and Development) following the ADD (Analysis, Design, Development, Implementation and Evaluation) development model. This development model has several stages, namely analysis, design, development, implementation and evaluation. However, this research was carried out up to the empathy stage (4), namely implementation. Validation was carried out by the KDBK Dose Team, and the Media Expert Lecturer Team, and the Edutainment Language Expert Lecturer Team, and tested by students of the Early Childhood Education Teacher Education Study Program, Medan State University. Validation data for interactive digital book products was collected using a validation sheet instrument, while data on entertainment arts management skills was collected using an instrument in the form of a multiple choice test via Google form which was inserted into the interactive digital book product.
Keywords: Edutainment, Interactive Digital Books, PBL, Skills
Topic: Multimedia and e-learning system
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