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Implementation of a Diverse Traditional Clothing Dataset from East Java^s Cultural Ornaments on Metahumans as Locally-Inspired Metaverse Avatars
Nugrahardi Ramadhani, Didit Prasetyo, Nurina Orta Darmawati

Department of Visual Communication Design
Institut Teknologi Sepuluh Nopember, Surabaya, Indonesia


Abstract

The desire for diverse and culturally representative avatars has increased due to metaverses^ rising popularity, which improves user interaction and fosters a sense of identity among its users. The implementation of a comprehensive dataset containing traditional attire from East Java^s rich cultural heritage on metahumans, acting as avatars with a locally-inspired flair within the metaverse, is presented in this work. The study intends to fill the gap in culturally accurate avatar representation, especially with regard to East Java traditional apparel in virtual reality world.

In order to curate the dataset, references from reliable sources are gathered as part of the study^s quantitative approach to data collection. This dataset is used to create a variety of 3D character models that are dressed in distinctive Javanese traditional costumes. The study highlights the value of maintaining inclusivity and cultural variety in the metaverse by enabling users to take on avatars that are representative of their own cultures. It also emphasizes the technical difficulties and optimization methods used to guarantee the flawless integration of these conventional clothes on metahumans.

Users can have a rich and culturally immersive experience within the metaverse thanks to the findings, which feature diverse 3D character models dressed in traditional Javanese attire. This research enhances user engagement and fosters cultural appreciation in virtual settings by accurately portraying Javanese cultural heritage. The ramifications affect stakeholders in the metaverse as well as developers and designers, motivating the incorporation of features from other cultures to build inclusive and relevant virtual communities.

Keywords: Metahuman, Avatar, Metaverse, Traditional Clothing, East Java, Cultural Heritage, Cultural Representation, 3D Character Models, Data Implementation.

Topic: Creative Design

Plain Format | Corresponding Author (Nugrahardi Ramadhani)

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