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Application of Augmented Reality in the Learning Process of Medical Devices
Ahmad Rieskha Harseno (a*), Djoko Kuswanto (a), MY Alief Samboro (a), Gunanda Tiara Maharany (a), Irna Arlianti (a), Ahmad Nur Firmansyah (a), Rahmania Almira Fitri (b), Aris Kurnia Wicaksono (c), Laurensius Windy Octanio Haryanto (d)

a) Institut Teknologi Sepuluh Nopember
Kampus ITS Sukolilo, Surabaya 60111, Indonesia
*ahmad.harseno[at]its.ac.id

b) Universitas Aisyiyah Bandung
Jalan Palasari no.9A, Bandung 40264, Indonesia

c) Universitas Muhammadiyah Surabaya
Jalan Raya Sutorejo No.59, Surabaya 60113, Indonesia

d) Institut Teknologi Telkom Purwokerto
Jalan DI Panjaitan No.128, Purwokerto 53147, Indonesia


Abstract

In education, especially in medicine and medical technology, Augmented Reality (AR) is one of the promising innovations to support and enrich the learning process. This technology offers the ability to present complex information on medical devices more interactively, enhances understanding, and provides an interactive practical experience as an alternative medium to using real devices. The application of Augmented Reality can be integrated into the learning process of medical devices. Augmented Reality can improve information retention, facilitate understanding of technical concepts, and reduce errors when students or students use medical devices in simulations. Augmented Reality also allows students to practice in a safe environment before dealing with real situations. Despite the great potential, the application of Augmented Reality in the learning process of medical devices also has several challenges. The need for infrastructure and compatibility is a barrier from a technological perspective. Meanwhile, from a pedagogic perspective, training for teachers to utilize Augmented Reality effectively is essential. However, despite these challenges, with the right approach, Augmented Reality can increase user engagement, deepen understanding of concepts, and enrich the learning experience. Also, with the development of technology and increasing affordability, these barriers will lessen over time.

Keywords: Augmented Reality- learning process- medical devices

Topic: Creative Design

Plain Format | Corresponding Author (Ahmad Rieskha Harseno)

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