Reality Capture for Virtual Reality Environment Development in The Historical Interior Building Okta Putra Setio Ardianto (a*), Yaritsa Husni Sabiela (a), Mahendra Wardhana (a), Thomas Ari Kristianto (a), Anggra Ayu Rucitra (a), Caesario Ari Budianto (a), Salma Arsyi (a)
a) Department of Interior Design
Institut Teknologi Sepuluh Nopember
* okta[at]interior.its.ac.id
Abstract
Reality capture-based 3D asset creation techniques are increasingly being used as a step in creating immersive-digital media. Immersive-digital media is a type of digital media that is currently becoming a media development trend and is known as Extended Reality (XR), a continuum of Augmented Reality (AR), Mixed Reality (MR), and Virtual Reality (VR). This paper presents a novel approach to generate a 3D environment using reality capture and simulate in virtual reality for an immersive virtual heritage. The proposed method consists of three steps: (1) capturing the real scene with photogrammetry and laser scanning, (2) processing and optimizing the 3D model with mesh and texture optimization, and (3) rendering and interacting with the virtual environment using a 6 DoF head-mounted display. The paper demonstrates the feasibility and effectiveness of the approach through a case study of the interior of the Museum of HOS Tjokroaminoto in Surabaya, Indonesia. The results of the article can contribute to scientific development in the field of interior design and Human-Computer Interaction (HCI) technology.