Study on Boardgame Design on Early Sex Education for Children Age 6 to 10 Andita Wibyasti Sari Putri ST., M.Ds, Octaviyanti Dwi Wahyurini, S.T., MAppDesArt., Ph.D
Institut Teknologi Sepuluh Nopember
awibyasti[at]its.ac.id
Abstract
This study centers around the subject of sex education, a topic notably absent from the education curriculum across South East Asia, including Indonesia. Due to its contentious nature, discussing sex education openly is often avoided, resulting in limited educational and media resources available for education about this matter to children and teenagers. The objective of this research is to develop a comprehensive and age-appropriate educational media in the form of a board game, specifically designed to address early sex education for children aged 6 to 10. The study primarily emphasizes the instruction of children in matters of self-protection and the establishment of personal boundaries. Through a mixed-method approach, the study combines qualitative interviews with quantitative evaluations of the prototype. The research encompasses various stages, including data collection, design concept, and evaluation, which involves a posttest assessment of the design prototype. This research provides crucial insights into the effective communication of intricate subjects, such as early sex education, to a young target audience.
Keywords: visual communication design, education media, creative media