I do not need easy, I just need to move
a)Guspara, Winta Adhitia- b)Lukito, Yuan- c)Saputra, Laurentius Kuncoro Probo- d)Satwikasanti, Winta Tridhatu

a), d) Product Design, Duta Wacana Christian University
b), c) Informatics, Duta Wacana Christian University


Abstract

The wheelchair is an extreme representation of mobility through walking activities. Functionally, a wheelchair is an assistive device for people who cannot walk. However, from a persona perspective, a wheelchair is a part of the body that works differently from the way walking with two feet does. Both perspectives are valid, and their thinking references are inseparable from the existence of technology. People with disabilities who cannot walk use technology to get to know the world. Conversely, the world is shaped through the experience of technology used by people who cannot walk. Wheelchairs are one of the technologies that changes the construction of the world. The physical and social environment changes according to the needs of wheelchair users and the development of wheelchair technology. The question is, which design is appropriate for technology to be used properly by wheelchair users? To answer this question, this article invites discussion about scenarios and designs that are appropriate for wheelchair users to weave with their environment. The approach taken refers to phenomenology, especially looking at the experience of wheelchair users getting to know and shaping the world through technology. Experience mining adapted from experimental design with interview techniques, talk-aloud protocol, observation, and confirmation to produce comparisons of experiences using appropriate technology.

Keywords: Appropriateness, Disability, Experimental Design, Wheelchair

Topic: Development Studies and Humanities

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