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Interpretation of Game Character Modeling Featuring Majapahit Kingdom Leaders for Virtual Environments in the Metaverse Nugrahardi Ramadhani, Didit Prasetyo, Kartika Kusuma Wardhani
Department of Visual Communication Design
Institut Teknologi Sepuluh Nopember, Surabaya, Indonesia
Abstract
Immersive encounters and cultural inquiry are now possible thanks to the Metaverse, a rapidly developing virtual reality environment. The goal of this project is to understand and create gaming characters for integration into virtual worlds that are modeled after the rulers of Indonesia^s Majapahit Kingdom, an important historical and cultural institution. The paper focuses on building 3D character models of the Majapahit Kingdom^s rulers, replete with their qualities, using interpretations gleaned from numerous visual reference materials and experimental experiments. The study^s context acknowledges the rise in demand for culturally rich virtual experiences that might instruct and engross people in historical narratives. However, the lack of accurate and thorough portrayals of Majapahit Kingdom leaders in virtual settings represents a research void that this study aims to fill.
A quantitative technique is used to fill the research gap, which entails the gathering and analysis of information on Majapahit history, artistic representations, and cultural studies from numerous reliable sources. The incorporation of information from these sources forms the basis for the development of 3D character models that capture the essence and traits of historical leaders. A number of 3D character models, each of which represents a significant figure from the history of the Majapahit Kingdom, were created as a result of the research findings. Users have the chance to fully immerse themselves in the Majapahit era^s virtual world thanks to these models^ historically authentic traits and visual features. This study has significance for education, cultural preservation, and interactive storytelling since it raises the instructional value of virtual settings by including virtual representations of historical figures.
The importance of the paper lies in its contribution to the Metaverse^s cultural enrichment, which fosters a respect for the past while also involving users in fun and instructive activities. It now becomes possible to explore and appreciate Indonesia^s rich cultural legacy in new ways thanks to the availability of virtual representations of Majapahit Kingdom rulers within the Metaverse.
Keywords: Metaverse, Virtual Reality, Game Character Modeling, Majapahit Kingdom, Cultural Heritage, 3D Character Models, Historical Interpretation, Immersive Experience.
Topic: Creative Design
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