Development of Digital Educational Comics Waste Materials as Learning Supplements to Improve Learning Outcomes of Class X Vocational High School Students.
Ni Luh Chandrika Dewi Sarwithini (a*), Mieke Miarsyah (b), Ade Suryanda (b)

State University of Jakarta


Abstract

21st century learning must align technology and learning activities. the learning process must be designed more creatively in order to achieve the learning objectives. Characteristics of 21st century students have a tendency to learn more outside the schoolbook format, such as learning supplements. This research aims to develop a digital educational comic learning supplement for Vocational High Schools [SMK]. The subjects of this study were students of class X SMK Negeri 46 Jakarta. This type of research is development research which is adopted from the Borg and Gall development model. The instruments used in this research include media validation sheets, teacher interviews, response questionnaires and learning outcomes tests. Based on media trials in the field, the following results were obtained: [1] The media developed was very feasible with an average media validation questionnaire by experts of 91.5 percent. [2]The results of the effectiveness test of the digital educational comic learning supplement developed on waste material can improve student learning outcomes. These results show that the digital education comic learning supplement developed is very feasible to be used in supporting learning activities in the classroom.

Keywords: Digital educational comics, learning outcomes, research development, learning supplements.

Topic: Biology Education

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