ELEKTROTEKTIF: A CASE-BASED EDUCATIONAL GAME TO LEARN ELECTRICITY
Dewi Muliyati, Rizka Milenia Putri, and Riser Fahdiran

Departemen of Physics Education, Faculty of Mathematics and Natural Science, State University of Jakarta


Abstract

Learning physics is relevant to many cases in everyday life. Various media have been developed for physics learning, e.g., educational games. Educational games can be used as a way to motivate students who are mostly digital natives who were born and grew up in an all-digital environment. The aim of this research is to produce a case-based educational game on electricity called Elektrotektif. This study uses research and development method with the ADDIE model. The result is an investigative game in which there are cases related to electricity in daily life, such as short circuits, electrocution, and electrostatic discharge. Learning by using cases in a game can help students connect to real-world situations and provide solutions to physical events that occur around them in an exciting way.

Keywords: Educational Game, Case-Based Learning, Electricity, Articulate Storyline.

Topic: Physics Education

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