THE DEVELOPMENT OF WEB-BASED AUGMENTED REALITY (AR) TECHNOLOGY AS A LEARNING MEDIA ON THE NERVOUS SYSTEM MATERIAL 1Biology Education Department, Faculty of Teacher Training and Education, Sultan Ageng Tirtayasa University, Cilegon/Serang, Indonesia Abstract This research aimed to develop a web-based AR learning media on the nervous system subject, as well as to determine the feasibility of media from experts and samples. This research is a development research (R&D). Research samples were 20 students of 11th grader of science class. The process of SarafAR development is done by analyzed various problems and potential innovations obtained from schools and literature studies, collected initial data to support the development process, designed media products by built a system architecture designs, storyboards, and visualized system designs. Applications used include Blender, Sketchfab.com, Microsoft PowerPoint, WebAR Zappar, and Wixsite.com. The results of the expert test analysis showed that the mean value of the material expert team was 84.2% and the media expert team was 88.3% as a very good media. as a very good media. The results from the student response test obtained a media feasibility interpretation score from the use of the SUS instrument of 81.3 so that it met the scoring interpretation criteria of more than 80.3 which means that SarafAR is a good learning media and well accepted to be used by students and to help students understand the nervous system subject. Keywords: augmented reality (ar), web-based media, nervous system subject Topic: Biology Education |
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