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Pilot Game-Based Learning Program To Reduce Anxiety During The Corona Pandemic
Susan Fitriyana(a), Titik Respati(b), Dewi Sartika(c)

(a) Medical Faculty, Universitas Islam Bandung, Bandung, Indonesia
(b) Medical Faculty, Universitas Islam Bandung, Bandung, Indonesia
(c) Psychology Faculty, Universitas Islam Bandung, Bandung, Indonesia


Abstract

The COVID 19 pandemic is causing fear and anxiety to everyone. Policies for working and studying at home exacerbated this condition. This study aims to develop a pilot for the implementation of a game-based learning approach to reduce anxiety during the Corona pandemic. The research method used a quasi-experimental design with pre and post-test. Samples of respondents were students of even semester medical faculty and psychology faculty who are carrying out learning activities at home. The number of respondents for each stage was 36 students, 18 people from the Faculty of Psychology, and 18 people from the Faculty of Medicine Unisba. The output of this study is a Game-based learning program to reduce anxiety in facing the corona pandemic. The development of online gamification can be an alternative to activities carried out at home to reduce stress.

Keywords: Game Based Learning Program- Anxiety- Corona Pandemic

Topic: Innovative Education in the Digital Era

Plain Format | Corresponding Author (Susan Fitriyana)

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