THE GAME MODEL TO DEVELOP MOTOR SKILLS FOR KINDERGARTEN STUDENTS
Icha Bimawati Astikasari (a*), Hari Amirullah Rachman (b), Rifqi Festiawan (c), Didik Rilastiyo Budi (c), Ajeng Dian Purnamasari (c), Arie Asnaldi (d), Hilmainur Syampurma (d)

a) PPs Student of Department of Sport Science, Postgraduate Program, Yogyakarta State University

b) Department of Sport Science, Postgraduate Program, Yogyakarta State University

c) Department of Physical Education, Faculty of Health Sciences, Jenderal Soedirman University

d) Study Program of Physical Health and Recreation, Faculty of Sport Sciences, State University of Padang


Abstract

This study aims to produce a game model to develop gross motor and fine motor skills together for kindergarten students who have been adjusted to the curriculum and characteristics of kindergarten students. This research is in accordance with the steps of development research from Sugiyono (2016): (1) potential and problems, (2) data collection, (3) product design, (4) design validation, (5) revision, (6) product trials, (7) product revisions (8) trial use, (9) product revisions. The results of this study produced five types of game models, namely: (1) grain games, (2) airplane games, (3) zigzag animal games, (4) straws, and (5) crawling glass games. The results of the small-scale trial get a percentage rating of 93.6% with a value of 4.68 and fall into the very good category, while the results of the large-scale trial get a percentage of the assessment of 97.4% with a value of 4.87 and fall into the very good category. Based on the results of expert and teacher assessments at the validation stage up to a large-scale trial, it can be concluded that the game model developed to improve the kindergarten student motor skills is appropriate for learning because it matches the curriculum and characteristics of kindergarten students.

Keywords: game model; motor skills; kindergarten

Topic: Sport Science

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